Citation
The Antigua, Montserrat and Virgin Islands gazette

Material Information

Title:
The Antigua, Montserrat and Virgin Islands gazette
Creator:
Antigua
Montserrat
British Virgin Islands
Place of Publication:
St. John's? Antigua
Publisher:
Govt. Printer.
Publication Date:
Frequency:
Weekly (irregular)
weekly
completely irregular
Language:
English
Physical Description:
12 v. : ; 25-35 cm.

Subjects

Subjects / Keywords:
Law -- Antigua and Barbuda ( lcsh )
Law -- Montserrat ( lcsh )
Law -- British Virgin Islands ( lcsh )
Politics and government -- Antigua and Barbuda ( lcsh )
Politics and government -- Montserrat ( lcsh )
Politics and government -- British Virgin Islands ( lcsh )
Genre:
serial ( sobekcm )
legislation ( marcgt )
federal government publication ( marcgt )
periodical ( marcgt )
Spatial Coverage:
Antigua and Barbuda -- Antigua
Montserrat
British Virgin Islands

Notes

Dates or Sequential Designation:
v. 1-12, no. 18; July 5, 1956-Mar. 30, 1967.
General Note:
Includes supplements consisting of bills, ordinances, statutory rules & orders, etc.

Record Information

Source Institution:
University of Florida
Holding Location:
University of Florida
Rights Management:
All applicable rights reserved by the source institution and holding location.
Resource Identifier:
AHX9420 ( LTUF )
17270322 ( OCLC )
001667609 ( AlephBibNum )

Related Items

Preceded by:
Leeward Islands gazette
Succeeded by:
Antigua official gazette
Succeeded by:
Montserrat official gazette
Succeeded by:
Virgin Islands official gazette

Full Text
















7. OunDE IN GAMING ROOMS. (1) All the regulations
prescribed with respect to the different games shall be exhibited
in the gaming rooms in English by displaying copies of the
rules of the games.
(2) Any payment to he paid by the different games played
in a room will be notified by notices in a conspicuous place in
the gaming room and as close as possible to the table of the
game to which the said fees correspond.
(3) There shall be no crowding around the tables or in the
gaming rooms.
(1) The Board shall have the authority to fix the limit to
the number of persons who will be permitted to assemble in any
gaming room for the purpose of gaming therein.
(5) Any notice required to be exhibited in accordance with
any of the foregoing provisions of this regulation shall be ex-
hibited in such manner that the matter exhibited cannot be
read from outside those premises.
(6) The licensee shall fix the maximum amounts and
the minimum amounts to accept for the different games
played in the room not exceeding the maximum stipulated by
the Board for each game.
8. GENERAL RULES FOR THE GAMES. (1) Subject to
the provisions of these Regulations the games shall be played
strictly according to the specific rules agreed between the
Board and the licensee or his representative for each game.
(2) The Board will fix the maximum number of players
who will take part in each game.
(3) No player will play his bets after the employee of
the respective tables has indicated that bids are not admitted
any more.
(4) The bets will be made with chips which represent to
the licensee the amounts due to the holder. The cashier will
cash the same to the person who presents them in West
Indian or American legal currency at the same price fixed at
the table of the game.

(5) The players will limit their bets to the maximum
amount fixed by the licensee in respect of each game, but the
maximum fixed by the licensee shall not exceed at any time
the maximum stipulated by the Board. If a player places a







THE
ANTIGUA, MONTSE
AND

VIRGIN ISLANDS GAt

(EX1 RA ORDINARY Y)

OPublished by authority.


VOL. VIlI.


MONDAY, 16TH DECEMBER, 1963.


Notice.


No. 85.
The following Statutory Rules and Orders are circu-
lated with this Cazette and form part thereof:--
Antigua.
No. 38 of 1963, The Betting and Gaming (General
Control of Premises) (Amendment) Ordinance, 1963."
2 pp. Price 7 cts.
No. 39 of 1963, The Betting and Gaming (Control
of Games) Regulations, 1963." 15 pp. Price 33 cts.


Pnnrea at the Government Printing Office, Antigub, Leeward Islands,
by ROBERT LINDSAY, Government Printer.--By Authority.
1963


No. 55.


[Price 45 cents.]




















(4) If for any reason the Inspector is unable to attend at
the hour of opening, the gaming may begin subject to such
conditions as the Board may from time to time stipulate.

(5) Every employee will be required to obtain a licence
issued by the Ministry of Finance which will be granted without
cost. The application for this licence shall be accompanied by
a "good conduct letter" from the Superintendent of Police and
two photographs of the applicant. No one may be employed
by a licensee without possessing the above described licence and
each employed person who is granted such a licence shall
always have it in his possession while performing his duties.
The Superintendent of Police may take a reasonable time to
make any investigations he may consider necessary for the pur-
pose of performing his duty under this regulation.

(6) The croupiers and other employees of the licensee
must wear a dinner jacket while they:are on duty.

(7) The croupiers and other employees of the gambling
casino shall not smoke in the gaming rooms.

(8) The croupiers and other employees shall not play at
any game of chance in the gaming rooms of the licensed pre-
mises when they are employed or at any other place.

5. THE PLAYERS. (1) The players shall not raise their
voices or make gestures with intent to irritate other persons who
may be on the licensed premises.

(2) All male players shall wear a jacket or sport" jacket
while in a gaming room and women shall be properly attired.

6. DUTY OF INSPECTOR. (1) In case the licensee, his
agent or employee acts in contravention of the Ordinance or any
Regulations made under the Ordinance including these Regula-
tions, any Inspector shall intervene to prevent the violation and
within not less than 24 hours he shall submit a report thereof
to the Board. The decision of the Inspector shall be in force
until the licensee has appealed to the Board within the seventy
two hours following the Inspector's decision and the Board shall
decide on the appeal.

(2) The Board's decision shall be issued within a period
of 5 days from the submission of the appeal to the Board and
their decision shall be final and without appeal.





















11

impossible to do it with the stick because there is a big number
of chips piled on the felt.


(9) The house has the privilege of depriving
his turn to throw the dice if he repeatedly insists
the rules of the game.

10. BETS, TAXES AND LIMITS AUTHORIZED.


10. Bets
Win or Pass Line
Lose or Do not Pass
Come
Do not come
Field
Seven
Any Crap
Hardway Six (3-3)
Hardway Eight (4-4)
Hardway Four (2-2)
Hardway Ton (5-5)
Eleven (5-6)
Ace-Deuce (1-2) (2-1)
Two Aces (1-1)
Two Sixes (6-6)


The house
will .pay
Even
Even
Even
Even
Even
4 to 1
7 to 1
9 to 1
9 to 1
7 to 1
7 to 1
15 to 1
15 to 1
30 to 1
30 to 1


a player of
in violating


Maximum
limit
$100.00
100.00
100.00
100.00
100.00
75.00
50.00
25.00
25.00
25.00
25.00
20.00
20.00
20.00
20.00


Taxes to pay for Win or Pass Line "


If the point is 4 or 10


If the point is 5 or 9
If the point is 6 or 8


2 to 1


3 to 2
6 to 5


No more than
the bets on
the line


Taxes for Lose" or Do not Pass Line"


If the point is
4 or 10
If the point is
5 or 9
If the point is
6 or 8


The player will
collect 2 to 1
The player col-
lects 3 to 2
The player col-
lects 6 to 5


Maximum limit twioe as much
as the bet on the line
One and a half times the bet
on the line.
The maximum limit is what he
has bet on the line plus 1/5


Possible Plays
In favour of the point:


The house pays
9 to 5
The house pays
7 to 5
The house pays
even


Maximum limit
$100.00
Maximum limit
$100.00
Maximum limit
$100.00


If this is 4
or 10
If this is 5
or 9
If the- point
is 6 or 8



















bet exceeding this maximum the bet will be considered valid
up to the said maximum, and the excess amount will be
returned to the player.
(6) The licensee shall be at liberty to fix the limits for
minimums and maxiinums for each play as long as this does
not exceed the maximums authorized by the Board, but the
limits that the licensee or his agent plans to establish within
the limits fixed by the Board will have to be submitted to the
Board at least ten days in advance and they may not be
enforced until they receive the approval of the Board. The
maximum and minimum limits referred to in this regulation
shall as far as practicable be in proportion and agree at all
times with the tables included in the rules applicable to all the
games and which form part of these Regulations.
(7) Bets shall at no time and under no circumstances be
accepted in cash except in the operation of those games
played by means of machines and they shall be made with
chips at the gaming tables.
(8) The maximum stakes in respect of the different
games shall be prescribed by the Board.
(9) No amount under five dollars in chips shall be sold to
any one player.
(10) The licensee shall assign employees for the tables.
(11) No employee of the licensee or any Inspector or
member of the Board or any person having duties to perform
tnder the Ordinance or the Regulations under the Ordinance
including these Regulations shall take part either directly or
indirectly in any kind of games in any place where games of
chance are allowed under the authority of any law.
(12) The employees shall abstain from making sugges-
tions to the players as to the manner in which they should bet.
9. CONDITIONS APPLICABLE TO ALL GAMES. (1) In
all games of chance the following conditions shall apply-
(a) either-
(i) the chances in the game are equally favourable
to all the players, or
(ii) the gaming is so conducted that the chances
therein are equally favourable to all the players;
and




















8. The player has the privilege to ask the licensee or
manager to substitute the croupier if there is no opposition
from the other players at the table but never before the
croupier has thrown the ball at least five times. The players at
no time will abuse this privilege.
9. (1) RULES OF THE GAME OF ROULETTE. The players
will start placing their bets putting their chips on the different
numbers and other bets according to what is indicated on the
cloth. The croupier will turn the disk of the roulette throwing
the ball in the opposite direction to which the plate is turning.
The players will be able to go on placing their bets until the
croupier announces no more bets please ". Any bets placed
after this announcement will not be valid and the chips so placed
will be returned. As soon as the ball falls in any of the metal
divisions of the plate this marks the winning number. The
winner collects the winning chips single or doubles. Immediately
the croupier has to call the winning number out loud and show-
ing it on the cloth before proceeding to ask for the losing bets
and to pay the winners. The signs 0 and 00 will always win
over the bets singles or doubles.
(2) When separate rounds are madethe maximum limits
will be as indicated in the following.
Proportion
Bet Limit to Collect
Straight $20.00 35 to 1
Split $40.00 17 to 1
Street $60.00 11 to 1
Squares $80.00 8 to 1
1-2-3-0 Roulette Frernch i$80.00 8 to 1
1-2-3- 0-00 American Roulette $100.00 6 to 1
Line $120.00 5 to 1
Columns $240.00 2 to 1
Dozens $240.00 2 to 1
Colour $360.00 2 to 1
Even-or odd $360.00 2 to 1
High or low $360.00 2 to 1

'hese maxirr im limits are multiples of 20 and may not be
iltere I to change the proportions established in the preceding
Sable. So if the b t is made to column, it will have a maximum.
limit that is $20. )0) equal to the limit authorized for the series
of nu nbers played (that is 12) which will give a total of $240.
n c sequence it will not be possible to forbid the plaver to
leach the limit h has established. The maximna lin to a
numb ,r in the ron.ette must not exceed $20.00 in straight plus
$20.00 in each one of its straights and squires plus $20.00 in


















ANTIGUA.


STATUTORY RULES AND ORDE S. 9
1963, No. 38.
THE BETTING AND GAMING (GENERAL CONTROL OF NG
PREMISES) (AMENDMENT) REGULATIONS, 1963, MADE BY
THE ADMINISTRATOR IN COUNCIL UNDER SECTION 5 OF THE
BETTING AND GAMING ORDINANCE, 1963 (No. 10 OF 1963).

[ Gazetted 16th December, 1963.]
1. SHORT TITLE. These Regulations may be cited as the
Betting and Gaming (General Control of Gaming Premises)
(Amendment) Regulations, and shall be read as one with the
Betting and Gaming (General Control of Gaming Premises)
Regulations, 1963, (35/1963) hereinafter called the principal
Regulations.

2. AMENDMENT OF REGULATION 4 OF PRINCIPAL REGU-
LATIONS. Regulation 4 of the principal Regulations is
amended by re-numbering the regulation as regulation 4 (1)
and by the addition of the following :s paragraph (2)-
(2) In case an applicant for a licence has begun but
has not completed the erection of an hotel which gives
tourists the freedom of its facilities where gaming rooms
can be established as required by paragraph (1) hereof,
the Administrator may grant a licence to such an appli-
cant in respect of other approved premises-
(a) where the owner of such other premises has no
objection to the grant of the licence; and
S (b) the applicant has submitted to the Administrator
plans of the building which is partly erected
upon condition that the hotel is completed within such
specified time as may be fixed by the Administrator."
3. AMENDMENT OF REGULATION 17 OF PRINCIPAL REGU-
LATIONS. Regulation 17 of the principal Regulations is amend-
ed by placing a full-stop after the word "allowed" in line 15
of paragraph (4) thereof and by deleting the words following
that word, that is to say, and no alcoholic beverage or
refreshment of any kind shall be served in the gaming roonim."

k



















4. REVOCATION. Regulation 20 of the principal Regu-
lations (which deals with deposit in respect of guarantee) is
hereby revoked.

Made by the Administrator acting in accordance with the
advice of the Executive Council this 11th day of December,
1963.
E. T. HENRY,
Clerk of the Council.


































Printed at the Government Printing Offeie, Antigua, Leeward Islands,
by ROBVnT LINDBAY, Government Printer.-By Authority.
1963.


600-12.63.


r Price 7 ixn"s]





















(b) no money or money's worth which any of the play.
era puts down as stakes or pays by way of losses or
exchanges for tokens used in playing the game shall
be disposed of otherwise than by payment to a
player as winnings; and
(c) no other payment in money or money's worth is
required for a person to take part in the gaming.
(2) No payment of money or money's worth shall be
required in order to obtain access to a gaming room.
10. UNAUTHORIZED INSTRUMENTS OF GAMING. (1) No
gambling machine which is not approved by the Board for
the purpose and .marked and numbered shall be introduced
into any licensed premises.
(2) In this regulation a gambling machine," means a
machine for playing a game of chance being a game which
requires no action by any player other than actuation or
manipulation of the machine.
11. CONTROL OF SLOT MACHINES. (1) The licensee
should make a sworn statement to the effect that any slot
machine intended for use in his gaming room or rooms is so
fixed that it gives from 85 to 90 per cent of the winnings to
the players.
(2) If it is found at any time that the machine is not
fixed to afford the above percentage to the players the licence
of the licensee shall be cancelled forthwith.
12. AUTHORISED GAMES. The games of chance referred
to in the Schedule to these Regulations are hereby authorized
to be played on. premises licensed under the Ordinance pro-
vided each game is conducted in accordance with the rules
contained in that Schedule relating to that particular game.
No game is to be played in a gaming room unless it is per-
mitted by the written consent of the Administrator.
Made by the Administrator acting in accordance with the
advice of the Executive Council this 4th day of December,
1963.
E. T. HENRY,
Clerk of the C council.



















the box and shown to all the players. After this procedure the
" croupier will start the game.
4. BETS. Before dealing any cards the players will
place their bets in chips behind the square. At no time will the
amount of the bet exceed the maximum or the minimum
announced by the house.
5. PROOEDURE OF THE GAME. When all the players
have placed their bets the croupier" will deal one card
uncovered to each one of the players starting from the left and
going towards the right, then he will get an uncovered card for
himself; he will give another uncovered card to each one of the
players following the same procedure of distribution and he
will get one covered for himself. In this manner every player
will have two cards uncovered and the croupier one covered
and one uncovered.
6. OBJECT OF THE GAME. Counting the Aces as one or
eleven, as you wish, the figures as 10 and all the rest of the
cards by their numbers, the player will try to get a game of 21
or as lose to 21 as possible without exceeding.

7. NATURALS. If the first two cards of the player are
an Aoe and a figure or a 10 he will have a count of 21 that
means a Natural or Black Jack ". If a player has Black
Jack "' and the croupier has not got Black Jack the
" croupier must immediately pay to this player the amount of
his bet in proportion of 3 to 2. If the croupier has 21
natural or Black Jack ", immediately he will collect all the
bets of all the players who did not have Black Jack ", but no
player has to pay more than his original bet. If the "croupier "
or any other player have both at the same time Black Jack "
(21 natural), the result is tie and the p la yer who has
" Black Jack has to retire the amount of his bet and nobody
collects or pays. If the card uncovered by the croupier is a
10, one figure or an Ace he can look at his card covered to
ascertain if he has Black Jack "; if his card uncovered is any
other he will not be able to look at it until it is his turn to ask
for a new card.
8. ASKING FOR CARDS. (1) If the "croupier has not
got Black Jack immediately after paying the players who
had one he will proceed to offer more cards to the players turn
starting at the left. The players can stop after two cards or
he can ask the croupier to give him more cards one at a
time until he decides to stop. If the cards are 21 or less, or if




















12. OTHER BETS. (1) There are other types of bets
as for example, one card for the double, (down for double)
(insurance) and one additional hand to each player which
can be given but the house has the privilege of accepting'or
denying that right.
(2) If the player has 11 on his first two cards, he can
double them out of his bet and ask only for one more card
which will be given to him covered. He will not be able to
look at this card until the croupier has taken his covered
card. This play is known as Down for Double ".
(3) The play of insurance can be done at the crou-
piers discretion when a player gets an Ace as his first card.
The player can bet to the covered card being a face card or
a ten, and if it is this bet will win in a proportion of two to
one; if it is not a picLure card or a 10 this bet will lose, but
the player's original hand can be kept until there is a deci-
sion in the usual way.
(4) It is up to the croupier" to accept a player to
play more than one hand, except in the case when accord-
ing to rule the "croupier" has to stick to the rules of this
game.
13. ERRORS. (1) As all the cards given to the players
are uncovered there is no penalty for any irregularities, but
when an irregularity is discovered before the bet is settled
it has to be corrected. After the transaction of the bet
there will not be any correction. If the croupier has a
" Black Jack and he does not call it before serving an
additional card to any of the players his hand counts as 21
and ties with the hand of any other player whose total
would be 21 in three or more cards.

(2) In case of any disagreement in the interpretation
of the rules of the game the Inspector of the Board will be
the arbitrator.
14. LIMITS. The maximum limit accepted by the
Board is $100 per player. Under no circumstances the
minimum over $1.00 will he demanded, but the Board will
be able to adopt a maximum between -$50.00 and $100.00.
If the maximum is reduced the minimum will be reduced
in the same proportion.
Printed at the Government Priuting Office, Antigua, Leeward Islands,
by ROBERT LINDSAY, Government Printer.-By Authority.
1963.


650-12.63.


[Priae 33 owrts.]



















14

8. BETS. Besides the bets previously mentioned, the
following bets can be made:-
Player Player The House
Bets Wins Loses Pays
With any other
Field 2-3-5-9-10-11-12 combination Even
Seven 7 ,, 4 1
Any Crap 2-3-12 7 1
Once 11 ,, 15 1
Individual Crap 3 (1-2) (2-1) ,, 15 1
Individual Crap 2-(1-1) ,, 30 1
Individual Crap 12-(6-6) ,, 30 1

9. GENERAL RULES. (1) It is not necessary for the
dice to hit the band opposite to the player when he throws the
dice. Generally a column is put in the middle of the table
dividing it into two sections of exactly the same size. When
the player throws the dice and the dice goes to the other side
and stays flat on the felt at that section opposite to the place
from where the player is throwing the dice, the licensee may
ask any player to throw the dice to hit against the opposite
wall of the table.
(2) The player will get the dice from the stickman "
and he has to throw them to roll immediately. He must not
manipulate them, rub them, scratch them or hold them in his
hand long enough to interfere with the whole game.
(3) The dice have to roll not slide.
(4) If any of the dice while falling hits an obstacle or
remains crooked against the band of the table the stickman "
will annul the throw calling it no dice or no roll ". The
throw will be annulled and a new throw has to be made.
(5) No player will call No Dice ".
(6) The stickman nmayv call No Dice when accor-
ding to his judgment t:,. plL wv;s illegal, according to the
rules already stated. In this case he has to show the player all
the rules.
(7) The player has the privilege of askir., fo a change
of dice before getting a new point, hut he will not )e allowed
to do so during the play to equal such a point.

(8) The stickman will handle the d(ie wit' the stick
and will try at all times ii t to touch them with his hands
unless this is necessary for inspection or when it is physically




















it is over 21, in which case he loses his bet. The croupier "
passes to the next turn player and serves him in the same
fashion.
(2) When the croupier has served in this way all the
players he will uncover his covered cards. If he has a total of
17 or more he will be forced to stop; if his total is 16 or less
he will have to ask for one card and go on asking for cards
until his total gets to be 17 or more, then he has to stop.

(3) If the croupier has an Ace and counting it as 11
his count is 17 or more (but not 21) he will be forced to count
it as 11 and stop.
9. TRANSACTION. Once paid or collected, a bet will not
be returned. If the payer is over 21 he will have to pay to
all of those players who stopped at 21 or less. If the point of
the payer is 21 or less he will have to pay all those bets of the
players who had a point higher than him; lie will pass to
collect all of those bets of the players whose point was less than
his and will be a tie with those players who have the same
points.
10. SHUFFLE. After the bets are settled the "croupier" will
gather up the cards from each player and will put them in the
discard box. The "croupier" will go on using the cards remain-
ing in the distribution box until the joker appears show-
ing that the cards already shuffled are reaching an end. At
this point, the coupler interrupts the distribution, shuffles
all the cards that are not being used, has one or more other
players cut them, and again he puts the joker at the end of
the pack and goes on serving the cards. If before starting
the new distribution the croupier" realizes that there are
not enough cards in the box to serve him for all the players,
he can take from the box the remaining cards and shuffle them
all together.
11. BREAKING UP OF TWO CARDS OF A KIND. If the
first two cards given to a player are the same, say two Jacks
or two sixes, the player can consider them as two separate
hands. The amount of the original bet in this case will remain
with one of the two cards and he will bet a similar amount to
the original on the second hand. When it is his turn
of asking for cards he will ask for one card for each hand
uncovered. The player may ask for cards 'for any hand in
any order he wants until he has passed or he stops on both
hands. The two hands will be considered separate, the crou-
pier will adjust each hand according to its merits,




















5. PERSONNEL. There will be three employees in charge
of each table, two croupiers and one stickman ". The
" croupiers are in charge of paying the winning bets and col-
lecting the losers. They are also in charge of selling the chips
to the players unless the house or the licensee decides to use
another employee for this purpose. The stickman will pass
the dice to the players with the stick and will call the different
plays and win or lose. The stickman will be the only person
at the table to call officially the plays and will be the arbitrator
in charge of the Idecisions of the game.

NUMBER OF PLAYERS. 6. As many as can be around
the table.
7. RULES OF THE GAME OF CRAPS. (1) The players
will place their bets with chips on the felt. The stickman "
will hand the dice to the player in turn to throw them. The
player will place a bet to Win or Pass Line or to Lose or Do
not Pass Line before throwing the dice, but any other bet he
wants to make as soon as the player receives the dice from the
" stickman and after making the bet he throws the dice along
the table according to the rules of this game. The two dice
will have to fall and remain flat on the felt. When the two
dice have stopped rolling the addition of the two will give a
combination. If this is 7 or 11 all the bets against the
house Win or Pass Line will have won and the bets in favour
of the house Lose or Do not Pass Line" will have lost.
This is called a natural ". The payers will proceed to pay
the winning bet and collect the losers. If in any throw the
combination reads 4-5-6-8-9 or 10 this means that the thrower
has a point. The point is valid for all the players and all
those playing to win will have won when the thrower of the
dice has equalled this point before the combination of 7. If he
gets 7 before the point then those who play to win lose their
bets, the ones who Tplay to lose win when he gets 7 before the
point and they will lose when point is equalled.

(2) When on the first turn the player throws any of the
combinations double one (1-1), double six (6-6) or one-two
(1-2), this is called a crap ". These combinations lose for
the bets played to win (Win Line) and win for the bets played
to lose with the exception of the Lose Line which does not win
or lose.
(3) If the player loses his turn because he did not equal
his point the player at his right will follow him and he will
follow the same procedure as the former players.




















SCHEDULE.
I. ROULETTE.
1. EQUIPMENT. The type of roulette authorized will be
the one known as American Roulette with 36 numbers and the
signs 0 and 00 [the roulette known as French with 36 num-
bers and only one 0 will not be a 11 o w e d to be installed a n d
operated in any gaming room without the previous approval in
writing of the Board]. The American roulette is made of wood,
on a concave form and with a diameter of approximately 32 inches
in the inside. The centre of this concave circle has at least the
returns also made of wood and turns around a central axis made
of steel and is mounted on ball bearings sg the action will be
smooth and continuous. The disk or plate on this upper part
has a smooth surface slightly convex. On the edge of this
plate or disk the numbers from 1 through 36 in black and white
alternated in divisions of metal as well as the signs 0 and 00
in green. The disk is the only part of the roulette that turns
and operates only by pushing it by the hand. The use of the
double cloth roulette is permitted.
2. The balls to be use can be made of polished ivory or
synthetic composition and of different diameters.

3. The layout cloth will have distinctly marked the num-
bers from 1 to 36 and the signs 0 and 00 in their respective
colours and the squares for the bids with double and single
chance.
4. Each roulette table will be equipped with a set of chips
in 6 different colours, one for each player plus one or two colours
for the payments of the highest denominations.
5. NUMBER OF PLAYERS. No more than 6 players will be
allowed around a single cloth table and no more than 12 at a dou-
ble cloth table.
6. PERSONNEL. Each roulette table will have a croupier
who will be in charge of the table. This employee will see to it
that all the rules of the game are observed and he will instruct
the public about the same. The croupier will be the only per-
son authorized to turn the roulette, collect the losing bets, and
pay the winners. There will be another employee to help out
the croupier in his work but his only duty will be to pick up
and pile up the chips.
7. The licensee keeps for himself the right to assign the
employees at each table.




















Plays against the point:
If this is 4 The player col- $100.00
or 10 lects 11 to 5
If this is 5 The player col-
or 9 lects 8 to 5 $100.00
If this is 6 The player col-
or 8 lects 5 to 4 $100.00
11. DICF, MAXIMUM LIMITS. The maximum limit of the
dice will be fixed by the Board according to the preceding
tables. At any time it will be possible to change the minimum
limit of the bet without keeping in proportion with the
maximum. For instance, if the maximum authorized by the
Board is $100.00 and the minimum is $1.00, this minimum
will not be subject to increase as long as the Board has not
authorized a maximum over $100.00. If the, house has a
maximum of $50.00 then they would have to lower their
minimum to 50c. to keep the same proportion.
III BLACK JACK. (Vingt-et-un)
1. EQUIPMENT. (1) There will be a standard table for
the game of "Black Jack". The surface of this table is in
the shape of a half moon approximately 75" long and 39" wide
covered with green felt on which will be marked in squares for
6 or more players plus the place for the "croupier ". There
will be also marked the following sentences: Black Jack pays
3 to 2 and Dealer must stand on 17 and must draw to 16".

(2) A box of metal to distribute the cards.
(3) A box to receive the cards.
(4) Two decks of cards known as American cards
with 52 cards plus a joker which will be used to cover the
last card of the deck.

(5) A chip box.
2. NUMBER OF PI'LAYERS. There will not be any more
plavees than squares marked on the felt.
3. SHUFFLE AND CUT. The croupier will shuffle the
cards of the two packs to make them one, Then he will give this
pack to any of the players for him to cut, putting th joker"
face to face with the last card on the deck. After this he will
place the pack with the cards face down on the distribution box.
The first card will be burned ", that is, will be taken out of




















each of the two lines and the straight touching the number. In
other words, it is possible to play $20.00 in any'form close to the
number but it is not possible to play the amounts placed on a
" starred number on straight number without placing bets all
around the said number.
(3) The mininum limits may not be changed without the
authorization of the Board.
II CRAPS.
1. EQUIPMENT. An oval or rectangular table will be
used of approximately 4' or 5' wide by 11' or 121 long with a
band all around of 8" or 10" high which will be covered on its
inner side surface by a big rubber band. The surface of the
table will be covered with a green felt or any other kind of
similar material on which the following bets will be marked:
" Win or Pass Line", Lose or do not Pass Line" with the
indication that there is no play with one of these combinations
double one (1-1) or double six (6-6), at the choice of the
license ee; one play of "field with the following numbers
marked 2-3-5-9-10-11-12; one square to play all the craps ";
sq ares separated to play any other crap separated; squares
separLr.ed for the plays of 7 and 11 and 6 and 8 "
squares for Come and Do not come ". This last play
will have the indication there is no other play with the combi-
nations of double one (1-1) or double six (6-6). All these
bids have to appear on the felt cloth plus any other bets that
the licensee wishes to offer to the players.
2. The dioe will have to be made of hard and transparent
celluloid smo >thly polished and will have to balance perfectly
within the colours no less than one thousandth of an inch.
The size of the dice will be between I and of an inch and their
edge will have to be razor or slightly bevelled edged and the
spots marking the numbers will be polished up to the same level
aq the rest of the dice (flush spots). The use of dice with
polished edges, round corners or concave spots will not be
permitted. There will be used 6 dice or more 2 will be
used for the conduct of the game and those remaining to be
used as substitutes when necessary. The dice will be kept at
the players side all the time.
3. To pass the dice to the players the stickman will
use a stick made of bamboo.

1. The chips to be used will be according to the necessary
denominations.

















ANTIGUA. ky
-JAN 9 19(
STATUTORY RULES AND ORD
19683, No. 39


THE BETTING AND GAMING (CONTROL OF GAMES) REGULATIONS,
1963, DATED 4TH DECEMBER 1963, MADE BY THE ADMIN-
ISTRATOR IN COUNCIL UNDER SECTION 5 OF THE BETTING
AND GAMING ORDINANCE, 1963 (No. 10 OF 1963).


[ Gazetted 16th December, 1963.]

1. SHORT TIrLE. These Regulations may be cited as
the Betting and Gaming (Control of Games) Regulations, 1963.
2. COMMENCEMENT. These Regulations shall come into
operation on the 16th day of December, 1963.
3. INTERPRETATION. (1) In these Regulations-
"Inspector means any person appointed as an Inspector
by the Administrator.
Ordinance means the Betting and Gaming Ordinance,
1963;
player" in relation to a game of chance includes any
person taking part in the game against whom other
persons taking part in the game stake, play or bet.
4 SUPERVISION OF GAMES. (1) The supervision and
the exercise of surveillance over the bets and operation of the
games of chance in the gaming rooms shall be by or under the
direction of such person or persons as. the Administrator shall
appoint (hereinafter referred to as the Board ").
(2) No game shall be played in any licensed premises in
the absence of the Inspector.
(3) No person under the age of 21 years shall be employed
by the licensee for the purpose of assisting the licensee in the
conduct of the games without the special authorization of the
X Administrator.
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