UNIVERSITY
OF FLORIDA
LIBRARY
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1941
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TEXT AND ILLUSTBIA7.::.;
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ACKNOWLEDGMENT
Acknowledgment is hereby made for contribu-
tions from the bulletins and party books pub-
lished by National Recreation Association, as
well as the spirit and enthusiasm with which
we have been embued by attending Institutes
held by the field staff of National Recrea-
tion Association.
Further inspiration has been gained through
the many Recreation books by other authors
that are to be found in private and public
libraries. Much time has been spent in prep-
aration, selection, and adaptation from the
above mentioned sources to meet the needs of
our own staff and leaders of the Statewide
Recreation Project of Work Projects Adminis-
tration.
149378
F OREWO RD
Social Recreation is mass participation
in harmonious activity. Activity of
this type, planned to require little or
no equipment may be easily presented by
the leaders.
The purpose of this bulletin is to sup-
ply Recreation leaders with a variety
of games, Folk dances and party plans
which have been found successful in
many Recreation programs among aggrega-
tions of diversified groups throughout
the State. The programs listed have
been used in the smallest crossroads
settlements as well as in our largest
cities and have been met with equal en-
thusiasm of participation.
The content of this bulletin,therefore,
is a compilation of material taught,
with program arrangement in the choice
of social and quiet games, relays, mus-
ioal mixers, Folk and square dances. It
represents a sequence which has been
successful from point of view of active
and quiet progression,timing and enjoy-
ment.
"Play for the adult is re-creation, the
renewal of life; play for the child is
growth, the gaining of life."
Joseph Loo
SUGGESTIONS FOR THE RECREATION LEADER
Typos of gamos and arrangement of material are important but by far, the most
important factor is the loader.
A leader at all times must. radiate enjoyment and enthusiasm. These are conta-
gious and the players reflect the spirit sot for them by the leader.
A good leader must like his work, plan and practice his program diligently and
have the desire to help others to a richer and fuller life through the wholesome
use of leisure time. In helping others the leader invariably becomes a stronger
and bigger person. Sometimes a very shy person will develop into an outstanding
leader, gaining poise and self-confidence through the constant desire of bring-
ing happiness to others.
Suggested "Heolps" for the leader:
1. Understand throughly what you want done and mako your directions brief and
clear. Demonstrate the action when possible.
2. Stand where you face everyone and speak so you can be hoard but do not shout.
If the group is large use a whistle but use it only when necessary. Expect
the players to listen. '
3. Give instructions as simply as possible and give as few as the game will
warrant,
4. Go into tho first game without hesitating and arouse group interest from
the very start by choosing a familiar game or one that requires simple ex-
planation. More difficult material may be presented after the players have
gained confidence in themselves. This is especially true of adults who have
had little play experience.
5. Play the game until it is almost at its best; then change to another. Change
the game at the height of enjoyment so as to eliminate the possibility of
even one player losing interest because a game is played too long.
6. Play the game yourself. Do not stand by passively waiting after it has
begun. Stay in the game actually playing or watch with keen interest.
- 2 o
PROGRAMs
1. An enthusiastic loader.
2. A planned successful programs of games and folk dances.
Plan the program in detail and list each game to be played
if the correct rotation so as'to progress from one game to
the next without .an award pause. A written program is
essential even though the program is for a very short per-
iod.
In making your plan, consider the following points:
(a) Have a group of active gamos alternate with quiet (or
less active) and singing games.
(b). Make your formation follow through -- a circle game
after a circle game and a line game after a line game
etc.
(c) If a party and refreshments are to be served,build up
to a climax just before the intermission with a par-
ticularly good game.
(d) Following intermission, build program with active,
quiet, singing etc., and finish with a musical game.
(e) Have an abundance of material. It is far better to
omit soine numbers than to run short.
Following is a plan for an evening's program,
1. Pre-party(get acquainted)aotivity or Community singing
2. Musical Mixer
3. Relay or active game
4. Quiet game (pencil and paper)
5. Semi-active
6. Musical
7. Song
8. Refreshments
9. Quiet
10. Active
11. Stunt or song
12. Musical
NOTE: All party plans in this bulletin are arranged according
to the above planned program,
MIB1ISJ~C OETPfl
1 It is tmost important to be able to ,re ite pro-
",: rams ff r-situations, in U which we find our-
solvoes to be able to utilize the equipment dt
.hand in recreation enter, parlor, kitchep,otc.
Learn to be original s.'a inmao. up your o wn.Sames.
Theo ability to change gams to meet definite
situations raarks thbe effio..ent le'ier.
2. Pat your program across naturally.
53 Do not make people run or engage in too
strenuous programs..
4. Never be a school teacher on the recreation
floor ,The pleasure of the individual is the
thing. What difference does it make if a per-
son raises the right hand instead of the left
hand when the program is for fup and not for
demonstration.
5. One very important principle is to have some-
thing for people to do the minute they arrive
for a program.
6. Avoid making a fool of anyonea as in all prob-
ability it .will. gio- the person a footing of
inferiority a.nd take away the spirit of fun.
- 4 -
PARTY PLAN FOR SMALL CHILDREN
Program.For Pre-Sohoql Ago Children Through The Primary Grades
1. DANCE OF GREETING
2. COME ALONG
'3. FAR- R IN THE DELL
4. KING WITH THE TERRIBLE TEMPER
5. SQUIRREL IN A TREE
S6. HUNTER, GUN, AND RABDI3
7. MUSIC RUSH
REFRESIhSENTS
8. DOG AND IBOIE
9. HERE IWE GO ROUND THE MOUNTAIN
10. 'Iow DO YOULIME XOUR NEI~IfOR
11. MUSICAL CIRCLES
12. HOW DO YOU DO AND GOOD BYE?
13A. LITTLE T012MY TINKER
.31B. ECHO SONG
14. ENDLESS CHAIN
15. GOODBYE FRIENDS.
DIRECTIONS FOR ABOVE ACTIVUf
1. DANCE OF GREETINGS (Music" lo-'% amo See page 56 ):
Explanation
Awftorintlemen) Place 'right hand to chest, palm extended downward. Plaose
left hand at small of back, palm extended out. Stand with feet together
and bond forward at tho waist.
Curtsoy ladiess) Hold skirt out a little at each side, place right toe in
back of left heel and bend loft kneeo
- 5 -
1. Dance-of Greeting coat! d
Vorseo Clap clap paIrtnor Chorus& Tra-la l la la la la
S Clap clap neighbor a.. la la la la la l
Stamp stamp tra la la la la la la
Turn myself about,.. la a la la-la
(Repeat) (Repeat)
Formation, Single citclo, partners side by side facing center.
Action:
Clap hands twice, turn to partner, bow and curtsoy face center
Clap hands twico, turn to neighbor, bow and curtsoy face contor
Stamp left foot, stamp right foot (slow rhythm count two for each)
Turn completely around in place with four stops.
Repeat from beginning
Chorus
All join hands in circle run fourteen stops to the right (turn fac-
ing opposite direction on fifteen, sixteen)
Run fourteen tops to the left, stop and face center on fifteen, sixteen.
Repeat all -
S ,* .
2. CONE ALONG
Formation: Single circle facing center. All players extend left hands for-
ward in circle. One extra player in center who is "It."'
Actions
"It" starts walking briskly around inside of circle and with his right hand
catches the extended left hand of some.person. This person takes another
person' with his right and this continues until "It" blows whis-
tie. 1i players r -p their original place and the "It" tries to get in
Sa vajed place first. 'The person left out is the new "It." Have the first
"It'lIow the whistle fo .e and on the last one see that everyone
to walking before blowing at
NOTE: A leader may be chosen to blow wh e if necessary.
(Music: The same See page 55 )
Formation:
Single circle, facing center, one' person standing in center of cir-
cle who is the "Farmer" two persons standing outside the circle
who aro the "Rain" and "Sun."
The Farmer in the dell
The Farmer in the doll
Heigh-O the Cheerio
The Farmer in the dell
Action: Vhile singing the Chorus players in circle march counter-clockwise
'around Farner. Stop and face fannor on last line.
NOTE: Players in circle sing during entire game.
Verse I:
The Farmer sows his seed
The Farmer sows his seed
Heigh-0 the Cheerio
The Farmer sows his seed.
Action: The Farmer skips around inside of circle making the motion of sowing
seed over each player in circle and they in turn stoop and stay in that
position.
Verse II:
"The rain begins to fall" etc..-
Action: The "Rain" skips around outside circle waving fingers over each player,
to represent sprinkling of water.
Verse III:
"The sun begins to shine" etc.
Action: The "Sun" skips around outside of circle with arms forming a circle (to
represent sun) shining over each person.
"The seeds begin to grow" etc.
Action: The"Farmer"skips or briskly walks around inside of circle
each player to rise and they in turn stand.
Verse V:
beckoning to
"The farmer cuts the weeds" etc.
Action: The "Farmer" cuts at each person as if using a sickle and they in turn
stoop but imircdiately stand.. ,
Verse VI:
"The farmer bids the sheaves" etc.
Action: The "Farmer" beckons t'bach couple (any two standing side by side) and
They hook right elbows'-and stand. Sun and Rain join right olbows also.
Verse VII: "The seeds begin to dance" etc.
Action: All couples skip around clockwise in a small circle (with right elbows
joined).
Repeat from beginning: Farmer chooses farmer, rain chooses rain and sun chooses
sun. If your players arc showing favoritism and some are being loft out
'" I-ader should do the choosing.
Verse TV:
3. FARMER IN THE DELL
Ch.ors:
-7
4. THE KING WITH A TERRIBLE TEIPER
Divide players into five groups. Each group responds with the appropriate
response when its key is given in the reading of the story.
Key:
Characters Response
1. The King Gr-r-r-r
2. Fat Daughter. Ka-plunk
3.. Thin Daughter Whistle
4. Beautiful Daughter A-a-a-a-a-ah (fine high voice)
5. Handsome Prince A-ha
6. Galloping Horses All make galloping noise with feet
Narrative
There was once a king with a terrible temper. (Gr-r-r-). He had three
daughters. The oldest was very fat (Ka-plunk); the second was exceedingly
thin (Whistle); but the youngest was very beautiful (A-a-ah).
Now in a nearby country there lived a handsome prince (A-hal). One day he
cane to the palace of the king with a terrible temper (Gr-r-r). "I have
come," said he, "to seek a wife among your daughters." First he was pre-
sented to the oldest and, well, the heaviest daughter (Ka-plunk). "She
would eat too much," said the handsome prince (A-hal). Then appeared the
daughter who was very thin (Whistlo). She did not please him either, and
ho said,"But I hoard that you had a young and beautiful daughterl"(A-a-ah).
This displeased the king with a terrible temper (Gr-r-r-). Said he, "You
can't rob my nursery for a bride" "Well," came the reply, "I cannot love
your oldest daughter (Ka-plunk), and I don't like your thin daughter
(Whistle)."
Just then on the stairway appeared the youngest and most beautiful daughter
(A-a-ahl). Rapture filled tne heart of the handsome prince (A-hal), and he
cried, "I will take your youngest daughter" His words greatly angered the
king with a terrible temper (Gr-r-r). "Call out the guards," he thundered,
"and turn out this upstart of a prince" (A-hal). With her he rushed out.
When the royal court reached the door, all they could see was a cloud of
dust raised by the hoofs of the galloping horse. (Galloping sounds which
gradually die away).
So ends the romantic -ale of the king with a terrible temper (Gr-r-r), his
fat daughter (Ka-plunk), his thin daughter (Whistle), the youngest and most
beautiful daughter (A-a-ah), and the handsome prince (A-hal),with the gal-
loping horse (sounds with feet).
5. SQUIRIREP IN A TREE
Formation: Groups of three with two of group joining both hands to form a
tree and third player (who is a squirrel) standing inside. Two
extra players. One is a fox and the other is another squirrel.
-8 -
5. Squirrel in a Tree cont'd
Action: The fox chases tho squirrel whose only chance of safety is to get in-
side a troo. oH can go to any troe and the squirrel who is occupying
tree must leave and is chased by the fox. If the fox catches the squir-
rel before he reaches safety the fox becomes the squirrel and is now
chased by the squirrel who was the fox.
7,%iiation: This game may be played with groups of four. Three players join
hands and form a small circle. This is the tree. The fourth player
stands in thie center and is the squirrel.
One extra player who is appointed "IT" (is an.extra squirrel) and
stands outside of the trees. At signal, all squirrels run for new
trees and "IT" tries to got in one of the vacated trees during the
changing. Only one squirrel is allowed in n tree at a time and the
first squirrel to arrive holds it.
After a few changes lot squirrel and player in each tree exchange
places until all have had a chance to be a squirrel.
6. HUITER, GUN AND RABBIT
Formation: Line formation Two lines of even number (about ten feet apart)
facing each other. Throe extra players: The leader and a cap-
tain for each line.
Action: The loader tells group that each captain will go down his own line and
name each player either a "Hunter," "Gun," or "Rabbit." All players
must be named the same thing in- the line. When the captains finish,
they are to stand at the foot and on signal from loador(such as whistle
or hand clap) all players snap into formation showing which they repre-
sent.
Following aro the motions:
Hunter: Stand erect with hands on hips.
Rabbit: Place thumbs in oars and spread fingers wide(reprosenting long
ears).
Gun: Point loft arm and make motion as if pulling 'trigger with
right index finger.
The leader keeps score (1 point is counted for winning line) and the grading is
this way -
The Hunter is greater than the Gun because he can shoot the Gun.
The Gun is greater than the Rabbit for it can kill the Rabbit
The Rabbit is greater than the Hunter because he can out run the Hunter.
Repeat several times. The captains may name their line starting from the foot
every other time and this makes the game faster.
-9-
9 --
7. MUSIC RUSH
Formation: Players seated on one side of room One leader and pianist.
Action: Leader gives signal for all to rise and follow him while a march is
being played by pianist. The leader leads the column of marchers up and
down the aisles and around the room as he wishes. All must follow.
Suddenly the music stops and all rush for their seats. As the leader
had no seat originally one player is left out and must remain there
during the next march only. The person reaching a chair first is the
next leader. The same player cannot be "Leader" twice.
This game may be used by having the children sing and all rush for their seats
on the last word of the song. A victrola may also be used.
Refreshments -
8. DOG AND BOTJE
Formation: All players arc.dogs and are seated in semi-circle or grouped in one
side of room. An extra dog "IT" is seated about center of group and
a chair placed four feet away upon which an object such as eraser,
pencil, etc.,(to represent the bone)is placed. Another player acts
as leader.
Action: Loader tells "IT" to close his eyes, bow his head and cover eyes
with his hands. He then points to some "dog" sittingin the group and
cautions that dog to tiptoe quietly up to bone and get it. If he suc-
ceeds he becomes "IT" and the gamo is repeated. If "IT" hears a noise
and thinks it is a dog approaching he barks, and the leader points to
another player who then tries to capture bone. The leader can wait as
long as he wishes to point and if "IT".barks without reason the leader
chooses another "IT" in his place.
9. Hero We Go Round The Mountain
Formation: Double circle facing countur-clockwiso.
Verso I Here we go round the mountain two by two
Here we go round the mountain two by two
Here we go round the mountain two by two
Rise up so early in the morning.
NOTE: All players sing.
Action: All couples march in line of direction. Stop, facing center single
file on last line.
NOTE: Leader has pointed to one couple who stops to the center on last four
lines.
Verso II: Show us how to shine two by two
Show us how to shine two by two
Show us how to shine two by two
Rise up so early in the morning
10 -
9. Here We Go Round The Mountain cont'd
Action: Selected couple perform some action such as wringing dish cloth, clap-
ping hands, marching, etc., and all others watch.
Verse III This is the way we do it two by two
This is the way we do it two by two
This is the way we do it two by two
Rise up so early in the morning.
A',tion: While couple in center continue actions all others mimic them. Repeat
from beginning and select a new couple each time of play.
10. HOU DO YOU LIKE YOUR NEIGHBOR
Formation: Players seated in a circle around the room One extra person who is
"IT" stands in tho..ccntor.
Action: "IT" points to someone in circle and asks -
"How do you like your neighbor?"
Answer, "Not at all."
Question, "Whom would you like?"
Answer, "Mary iT'hite and Bill King."
The players on each side of player who vas pointed to must quickly chance places
with the players named and "IT" tries to get one of the seats during the chang-
ing. The player who was questioned does not move. The player left without
a seat becomes "IT."
If a player likes his neighbors, and answers, "Very much" when questioned every
one moves and "IT" tries to get a seat during the changing.
Variation: If group is not well acquainted, number players (leader also) and
substitute numbers for names when asked the above questions.
*.* *
11. MUSICAL CIRCLES Music: Dixie Land (See page 61 )
Formation: Single circle, partners side by side with inside hands joined.
NOTE: Slide or draw step is: Step to the rift with right foot. Draw the
left foot to the right foot. Or visa versa.
Action: Verse I
TI Seven sliding stops to the left seven counts.
Stop on loft and hold (this loaves right foot free) one count.
NOTE: Have participants say these words while dancing the above:
Slide and slide and slide and slide and slide and slide and
slide and stop.
11 -
11. Musical Circles cont'd
2. Seven sliding steps to the right
Stop on right foot and hold.
3. Four skips to the center
Four skips backward, back to place.
4. Repeat above (3) four skips to center
Four steps backward, back to place.
Chorus
1. Seven slides to left (seven counts)
Step on left and hold (one count).
(Say words as in number 1 of verse 1)
2. Seven slides to right
Step on right and hold.
3. Three slides to left and hold on fourth count.
Three slides to right and hold on fourth count.
4. Repeat (3) Three slides to left and hold on fourth
count.
Three slides to right and hold on fourth count.
Formation: Double circle, partners facing, with hands joined and arms ex-
tended sideward.
Action: Verse II
1. Slide three slides counter-clockwise
Drop leading hands and turn back to back bringing the
other joined hands forward on fourth count. (Slide and
slide and slide and turn).
Slide three slides countor-clockwise.
(Slide and slide and slide and turn).
2. Repeat face to face and back to back.
3. Face partner, join right hands (held high).
Walk around seven steps clockwise.
4. Turn oneighth count and join left hands.
Walk around seven steps counter-clockwise and finish
in place (original position) on eighth count.
Repeat Chorus
12. HOW DO YOU DO AND GOOD BYE
Formation: Single circle with an extra person in center, pianist or
leader to give signal.
- 12 -
12, How Do You Do and Good Bye cont'd
Action:
Player in center walks around inside of circle and when pianist strikes a
chord (or if no pianist is available leader blows whistle once), player
stops, faces person he's closest to, says "How do you do" shakes hands,
gives and receives name and together they start walking and talking around
the inside of circle.
When the pianist strikes a discord or bangs on the piano (if no pianist is
available leader blows two blasts with whistle) both shout "Goodbye" and
start walking single file around inside of circle.
When another chord is struck, both players introduce themselves to someone
in circle in manner above and start walking and talking till discord is
sounded and all couples shout "Goodbye" and start walking single file
around inside of circle.
Continue until everyone is walking and talking with a partner.
NOTE: If they do now come out in even numbers on the last time of play
have them drop back or step forward and walk with next player.
* *
13A. TJITTLE TOM-1Y TINKER (Music: The same See page 55 )
Little Toiny Tinker was burnt by a clinker and
He began to cry -
lMa a, Ma a,
Poor little innocent b'y.
Formation: Players seated around room in four groups.
Action:
First group sings through first line.
Second group starts first line as first group begins line two.
Third group starts first line as second group begins line two.
Fourth group starts first line as third group begins line two.
Each group sings through three times.
Singers remain soated, but rise suddenly on "Ma," seat themselves on "a."
this represents Tonmia sitting on a hot coal.
* *
13B. ECHO SONG (Music: The same See page 59 )
Words:
Echo I can hear you (Chorus), hear you (echo 1),hear you (echo 2), hear
you (echo 3),
The' I can't get near you, (Chorus), near you (echo l),near you(echo 2),
near you (echo 3),
You're so far away (Chorus), away (echo 1), away (echo 2), away(echo 3).
13B. Echo Song cont'd 13 -
Formation: Divide singers into four groups and place each group in differ-
ent sections of the room.
Action:
One group sings the song and the other groups, (echo 1, echo 2, echo 3) in
turn, repeat the echo as indicated.
Some beautiful effects can be gotten if the echoing groups will shade off
until the last group sounds as though far away.
* *
14. ENDLESS CHAIN Relay
Formation: Line formation Two base lines about twenty foot apart two
or more teams.
Action:
First player of each team goes to second base line, returns to starting
point and instead of touching off second player takes hand of second play-
er and both go to second base line, return take third player's hand and all
three go, etc. Continue on till all are in lines. The first player saves
himself by swinging his line around in order to pick up the other players.
NOTE: This will wear your "Too full of spirits" group.down.
* & *
15. GOOD-BYE FRIENDS (Music: "Good Night Ladies" See page 59 )
Verse Chorus
1. Good-bye friends 1. Merrily we roll along
2. Good-bye friends 2. Roll along, roll along
3. Good-bye friends 3. Merrily we roll along
4. We're going to leave you now. 4. O'er the deep blue sea.
Formation: Single circle, partners facing each other.
Practice Exercise:
Partners face each other in a single circle shake right hands. Drop hands
and pass right shoulder to right shoulder (going the direction facing al-
ways boys countor-clockwise, girls clockwise to the next partner M
shake left hands. Pause. Drop hands and pass left shoulder to left
shoulder to next partner and shake right hands. Pause. Proceed in this
manner until original Partner is reached. Walk slowly at first and caution
players not to turn around.
15. Good-Bye
Action:
Line I
Line II
Line III
Line IV
Friends cont'd
Verse
Shake hands with partner.(Pass right shoulder to right shoulder)
Shake left hand with next person (Pass left shoulder to left
shoulder)
Shake right hand with next person (Pass right shoulder to right
shoulder)
Join hands skating fashion and all couples faco counter-clock-
wiso.
Chorus
Skip around with this partner while singing through the Chorus
twice.
Repeat from beginning, starting by shaking right hands with
this same partner.
Continue until all have said "Good Byo Friends."
*.* *
U
-5 c-
PARTY PLAN FOR AN AUDITORIUM
What a large group of people meet for a party in a place which has fixed seats,
the following activities may be used.
1 WHAT'S YOUR NAME
2 GRAND MARCH
3 MELODY ROMANCE
4 MUSICAL RACE RELAY
5 BATTER UP
6A "GRIN" SONG
6B PUFFLE BILLIES
7 OH SUSANNAH Line Formation
8A DUMB SPELLING MATCH
8B CURIOUS TRAVELER
REFRESHMENTS
9A READING THE NUMBER MAGIC
9B IN OTHER WORDS
10 MOTHER GOOSE RHYMES CONTEST
11 I LOVE LITTLE WILLIE
12 GOOD NIGHT LADIES
NOTE TO LEADERS:
End "Grand March" with sixteenth call if isle space is narrow.
The extra figures may be used in halls with movable seats.
1. WHAT'S YOUR NAME?
NOTE: Give everyone a card and pencil and toll thoa to write their first
and last name vertically (one letter under the other) down the left hand
side. of, card.
Action:
On signal all players start mingling through the crowd finding those whose
namos contain letters corresponding to each one of the letters in their own
name. Opposite each letter "writo the full name of the person in whose name
there was a letter which could be used, and underscore the letter in the
new name which corresponds to the one in their own name. In a small group,
capital or small letters may be used but for a large group find correspond-
ing capital letters. Person finishing first is winner. This is a good get
acquainted game.
3. GRAD MARCH
Formation:
Music: Select some good March.
Choose tuo couples capable of following directions easily to be
the first and second lead couples. Line all other couples be-
hind thea. (Gentleman has his lady on his right).
Caution all players to fellow person in front of them and to
listen to the leader's calls.
Leader moves from one end of hall to other to meet lead couples
as they approach for the purpose of giving directions.
Action:
First Call:
Second Call:
Third Call:
Fourth Call:
Fifth Call:
"Separate," ladies to right, gentlemen to left marching around
roon cutting square corners (When head lady and gentlemen
meet at foot of hall)
"Ladies on inside, gentlemen on outside" continue in line of
direction around room, ladies and gentlemen's lines passing
each other. (When they meet at head of hall)
"Reverse, ladies on outside, gentlemen on inside."
they meet at foot of hall)
(When
"Down the center by two's." (When they meet at head of hall)
"Two to the right and two to the left." (First load couple
goes to right, second left and continue alternating right and
left until all couples are marching on each side of hall.
(When the two couples meet at foot of hall)
Sixth Call:
Seventh Call:
"Donm the center by four's."
(When they meet at head of hall)
"Separate two's" (Two's right two's left). When they most
at foot of hall have all players stop and join inside hands.
Tell first head couple and all couples following to raise
joined hands to form arch second lead couples hold inside
hands downward.
- 16 -
3. Grand March cont'd
:'Eighth. Gall.: .*Under Arch." .All ,keep marching and second lead couple's
line passes under aroh made by first lead: couple'ts line.'
(iWhen they meet at head of hall)'
eNinth Call: reversee with ,othel'side forming arch." (When they meet at
foot of 4all)'
Tenth Call:. -".Over and Under Arch" (caution each couple not to decide
: whether theye, are to go over o under arch. kirst. but wait for
S lead 0oouples to get.to them ana continue on either over and
S, under or under ahd over, etc. (Wthenithey 'meot at head of hall)
SEleventh .:', Repe.a :"Over: andUnder Arch." (When they meet at foot of hall)
S Call:
Twelfth "Dow those center by two's" lead couple first second lead
Call: couple' falling in and alternating in this manner. (When they
.. meet. at head of hall) ,
Thirteenth "Separate one's" ladies go right' and gentlemen left.. (When
Call: they. .meet at foot of hall)
Fourteenth "G-rand Right and Left around room." Stop players, tell them
Call: not to decide which hand to begin with but depend on leaders
and continue on, passing right shoulder to right shoulder and
left shoulder to left shoulder around the hall. (When they
meet at foot of hall)
Fifteenth "Complete wheel Grand Right and Left." Stop players and
Call: caution them to continue in same direction they are now fac-
ing (gentlemen, counter-clockwise and ladies clockwise).
Leaders join right elbows and make a complete turn before
jnning loft 'elbows with 'next player. :Players depend on
loaders T dotemine which elbow to begin With. (Whbe' they
,,. meet at foot of hall)
Sixteenth "Down the center'Lby tw6 's." (When they meet ht headof. hall)
Call
,Seventeenth "Two's
Call:
right and' left." (When they meet at fbot of hall)
Eighteenth "Grand. right and Left in couples." Stop players when lead
.Call: cQples are facing each other at foot of hall. Have all cou-
S,ples lock 'inside: elbows also caution them to be certain of
Sdirecfon they ,are facing 'and continue- id; that direction.
S Each couple has only. one right'or one left- elbow to use. All
couples 'depend on head couples to determine which elbowto bo-
S gin with. (When they meet at foot of hall)
Ninete6nth "Complete wheel in couples" Grand Right .and Left. Again
Call:' stop 'players and caution: than to be c.e!tain of direction they
are facing and continue in that direction. Couples make a
complete turn before dropping elbows and going on to next
couple. (haen they moot at foot of hall)
3. Grand March cont'd
Twentieth "Down the center by four's." (When thoy 'ftot at hoad of hall)
Call:
Tweonty-First' :"Fouro to tho right and four to the left." (tWhen they moot at
Call: foot of hall)
Twonty-Soddnd
Call:
wEJonty-
Jall ::
"Dlbw the center by eights" (When the lines are all facing the
head of room stop them and tell all players in each line to
join hands and leave about two feet space between each line.
Third "'Wind into spiral formation," Leader with left hand catches
right hand of end player on' the ,right of first line, leads
,line in front of first line, around in front of second line,
back in front of third line (doing ;serpentine) .until she has
been through all_ aisles. As she passes the end person on the
right end of each line she tells them to join hands with the
last person in line as they come around. She then leads
: players into spiral (marching in circle she makes it smaller
and smaller). .s
Twenty-Fourth
Call:
"Unwind Spiral" Loader. turns about., and unwinds doing a
coult6cr-narch in the pathway left,between circles of.players.
She finishes with players in large circle ready for the next
game. "Oh Susannah" is a good one tofollow.
* **
4. I.LODY RF1IANCE
Formation: Group seatod Pianist necessary*
Action:
The story:is read and words in parentheses are substituted by pianist
ing the first phrase of tho selection named. Any player in the group
tell..the story by-'calling out the name of selection being played.
play-
helps
Variation: This can also be a pencil and ,paper game or have group: divided
,into two sides and' the players in each side call out song being played. The
side getting correct name first scores a point.
On-a..pleasant -day nearly summer (Long, long, ago) the notes of-the stately
(Bridal Chorus) could be heard sounding through the trees on the wedding
day of the lovely (Juanita) and her handsome lover ('Bobin Adair).
,For the wedding- trip they went (Sailing) to distant lands. The west winds
carried them steadily (0eor the Suimor Sea) and not 'ven when they were(Rock-
ed in the Cradle of the Deep)' was their happiness. clouded for a single
hour. After viewing the sights of the old country they..came (Merrily, Mer-
.rly):back to (Americoa th6 Beoutiful). Back in (Dixie Land) the couple were
met by (Old Black Joo) who drove them across the rolling hills to the old
plantation where they wo reo wcomoed by (The Old Folks at'Home) Their'first
quarrel oame about b'bcause nobin*jwas alwayss late for. meals. Juanit'd would
stand waiting by thosee (Old Oakeh Bucket) sighing (Oh, dearth, What Can The Mat-
'8-
- i.
4. Melody Romance cont'd
- 19 -
ter Be"). One evening as he came sauntering home an hour late for supper,
she met him with (The Bull Dog) and uttering the.(Battle Cry, of Freedom),
She packed up and went back to"her (Old Kentucky Home).
He thought about'his sins (All Through the Night) and in the morning wired
her (I Love You Truly). She replied (Pack up Your Troubles) for I'm coming
back to (Home Sweet 'Hone). (All Smiles) he met her (In the Gloaming) and
frbm that time: on life for thon was one (Perfcot Day)after another and even
after Father Time had sprinkledtheir hair with (Silver Threads Among the
Gold) their romance was just a continuation of .(Love's Qld Sweet Song).
S* *
4. MUSICAL RACE Rolay (Music: Any choice)
Formation:' Line six -or more players to each line. Two base lines about
twenty feet apart.
Actions
As the pianist plays some selection the first person in line, on signal
from leader begins going towards the other base line in the usual relay
form. He is to touch that line, come back to his starting line, touch off
second player and proceed to the foot. The only thing is he can only
move.when the music is being played and must stop immediately when .it stops.
It.is lots of fun to see them "put on brakes." All players do the same unnu
til the line is in original formation and the line ending first is the
winner.
5. BATTER UP
Formation:
Two teams of nine players each and two extra people who act as Captain of
each team.
Let the Captains draw straws to see which team gets the ball first, the rest
of the group seated.
Action:
Line up teams facing the rest of the group. Captain of team "A" tosses the
soft ball or bean bag into the crowd and calls "Batter Up." Whoever catches
it stands and the first player on Team "B" must quickly name the one hold-
ing the ball. If he does so correctly, it is one out for Team "A". If he
fails, holder of ball tells his name, and it counts one run for Team"A."
Captain of Team "A! again -tosses ball and the second player in Team"B" names
holder of ball, etc. Continue until three outs are made and the .ball is pass-
ed to Captain-of Team "B." This is a good got acquainted game.
- 20 -
6A. "GRIN" SONG
6B. PUFFLE BILLIE
Words: 1.
2.
3.
4.
Formation.
Divide played
pulling a cc
"Puff."
- Tune: "Washington Lee Swing"
Just ledrn to grin rin,i grin, when you come in
And make it wide, wide, wide, and not too thin
Yell out a "Howdy, Bill" and "Hello Jack"
And-thrn you slap him Srack,smack, smn..k-right on the. back
'Don't' be 'a grouch we have too many now
SLearn how to "kick in" not "kick ui'a row
Throw up your head and all got ready now .(READY NOW)
Grin -- Grin'- Grin.
(Musics The same See pago 60 )
own at the station, early in the morning
ee the little pufile billies standingin a row -
se the little driver,' turn the little handle
ioo; Chool Puffl Puffl off they go.
into four groups On words "Chool Chool" make motion of
to blow whistle,Mimic the train sound on words. "Puff"
S
D(
S(
SE
Cl
drs
>rd
Action: -
Each group sings through entire selection three times.
First group starts
Second group starts as first group begins line two.
Third group starts as second group begins line two.
Fourth group starts as third group begins line two.
OH SUSANNAH
(Music .The same See page 60 )
Verse: 1. I came to Alabama wid my banjo on my knee
2. I'm g'wan to Louisiana, my true love for to se.
3. It rain'd all night de day I loft, De weather it w&B dry
4. Do sun so hot I froze to death; Susannah don't you cry.
Chorus: 'Oh.Susannah, oh;.don't you cry,for me,
'' For I goin' to Louisiana vid my banjo on my knoo,
Formation:
Action:
Compact double circle .around aisles(possible if there are two
aisles and space front and roar).
Line 1 Gentlemen walk three stops forward, point too on fourth count.
Walk throo stops backward and in place on fourth count.
NOTE: First stop on Came.
"Round"
7. Oh Susannah cont'd 21 -
Line 2 Ladies repeat as above.
Line 3-4 Face Partner and join right hands (gentlemen facing counter clock-
wise around circle and ladies clockwise) pass on in direction
facing and join left hands with next person, on to next doing the
grand right and left around the circle until you reach the word
"Cry." If you have someone by the right hand hold to them and if
you have left hands joined step forward one person (this will as-
sure everyone of having a partner). All face counter-clockwise with
this new partner and promenade while singing the Chorus twice.
Repeat from beginning.
8A. DUMB SPELLING MATCH
Formation: Players seated.
Action:
Leader tells players to spell word but to pronounce only the consonants and
the vowels are said in the following manner:
A raise right hand
E raise left hand
I point to eye
0 form 0 with mouth and at same time point to it
U point to someone of group.
Thus "cat" is spelled C raise right hand t
Players may be eliminated or turned down as in Spelling Bees when missing
word. If group is large just let each player spell one word.
** * *
8B. THE CURIOUS TRAVELER
Formation: Groups seated about room one leader who is the Curious Traveler.
Action:
Group imitates each action of the leader who says and does the followings
1. The Traveler stood up.
2. He looked to the North.
3. He looked to the South.
4. Then to the East.
5. And to the 1fest.
6. Ho then turned around and faced the North.
7. Then the West.
8. Then the South.
9. Than the East.
10. Then he stood on tiptoe to seoo over his neighbor's shoulder.
11. But he could see nothing (shake head).
12. So he sat down.
Variations: Other actions may be added.
** * *
- 22 -
9A. MAGIC "READING THE NUMBER"
Formation: Group seated about room two extra players, one theoloader and
the other the confedorate.
Action:
The "mind-roador" is sent out of the room and one of the group selects a
number. The "niind-roador" is called in and promptly identifies the right
one as it is called.
The secret is: The first digit of the first number called out tells where
the number selected will appear on the list. Thus, if twenty (20) is the
number selected, the assistant might call out 57, 2, 69, 118, 20 and the
mind-reader would promptly say 20 as it ,was the fifth number mentioned.
Variarion: This can be haIrder to decipher if the number is never called but
instead, still using the above method, the "mind-rcador"may arrange to let
the designated number be twice the numabsr solocted. In this case forty (40)
would be the number selected as it is twice twenty (20).:
** *
9B. IN OTHER VORDS
This is a quiet game which interests a number of people. It is another way
of saying some of the things we hear every day. Following is a list of a
few sentences with their respective meanings.
1. Compounds of hydrogen and oxygen in the proportions of two to one that
are without visible novoment invariably tend to flow with profundity
(still water runs deep).
2. A body of persons abiding in a domicile of silica combined with metallic
oxides should not carelessly project sliall geologic specimens. (People
who live in glass houses should not throw stones).
3. Do not utter loud or passionate vocal expressions because of the acci-
dental overturning of a receptacle containing a whitish opaque and nu-
tritive fluid. (Do not cry over split milk).
4. It is not advantageous to place the sum total of all your barnyard col-
lections in the same receptacle. (Do not put all your eggs in one
basket.)
5. Never calculate the possible number of your juvenile poultry before the
usual period of incubation has boon fully accomplished. (Never count
your chickons-before they are hatched).
6. A tremendous disturbance of the atnosphore is generally succeeded by a
corresponding period of absolute tranquillity. (Calm follows the stor.
7. Each mass of vapory collection suspended in the firmament has an inter-
ior decoration of metallic hue. (Every cloud has a silver lining).
B. In Other Words cont'd
-: 23 --
8. The flying phenomena of the ethereal kingdom of a kindred kind, come in-
to association gregariously. (Birds of a feather flock together).
9. A canine which gives vent to his sentiments by a series of vocal efforts
rarely finds use for his biscuspids. (A barking dog seldom bites).
10. A placement of the termination as a precedent to the commencement should
never be essayed. (Never put your cart before the horse).
11. A warm blooded feathered, egg-laying vertibrate animal which is among
the first, invariably comes into possession of a small legless inverte-
brate, crawling animal. (The early bird catches the worm).
12. He who locks himself into the arms of Morphous promptly at eventide and
starts the day before it is officially announced by the rising sun ex-
cels in physical fitness, increases in economic assets, and celebrated
with remarkable efficiency. (Early to bed and early to rise makes a
man healthy, wealthy and wise.)
10. MOTHER GOOSE RHYMES CONTEST (Music: Nursery Rhyme See page 58 )
Words: Old King Cole was a merry old soul
And a merry old soul was he
He called for his pipe and he called for his bowl
And he threw them out the window,
the window, the window
He threw them out the window.
He called for his pipe and called for his bowl
And he threw them out the window.
Formation: Divide group into two teams, with a captain for each.
Action:
One team starts by singing a Mother Goose Rhyme to the above tune and as
soon as they finish the other team must commence singing another rhyme im-
mediately. The team who fails to begin, or sings a rhyme that has already
been sung by either team is the loser.
* *
11. I LOVE LITTLE WILLIE (Music: The same See page 58 )
Words: 1. I love little Wil lie, I do, Ma ma,
I love little Willie, I do, Ha hal
I love little Wil lie, but don't you tell Pa,
'Cause he wouldn't like it at all, Ma-ma.
2. He wrote me a lot ter, ho did Ma ma,
He wrote me a letter, he did, Ha hat
He wrote me a let tor, but don't you toll Pa,
'Cause he wouldn't like it at all, Ma-ma.
24 -
11. I Love Little Willie cont d
3. .We're going to .be married, we are, Mama,
Etc.
4. Next Sunday's the day, it is, KMama,
.Etc.
5. And now we are married, we are, I.ama,
And now we are married, we are, Ha, hal
And now we are married,:and you can tell Pa,
'Cause he can't do nothing at all, l.amna.
Format ion:
Compact double circle around aisles (possible if there are two
aisles and space front and. rear). Partners with inside hands
joined.
Action: Verse I
Walk three slow steps forward on words "I love little 1Willie, I do." Nod
to partner, lady stands in place and man steps forward to join lady in front
of him on word "Mona,."
Repeat as above on words "I love little Willie, I do "nod, and man steps
forward on words "Ha haif
Promenade with this third partner on words "I love little Willie, but don't
you tell Pa, cause he wouldn't like it," nod on words "at all" and move
forward to new partner on word "Mana."
VYrse II:
Man joins both hands with this partner and turns her once around,
thr.e steps, nods on words "He wrote me a letter, he did," and moves
lady ahead of him (his partner remains in placo) on the word "mama" -
turn with second lady on. "io wrote mo a letter, he did," move on to
lady on word "Ha ha" Turn third lady around on words "Ho wrote me
tor but don't you toll Pa," and turns fourth lady on words, '"Cause he
n't liko it at all," Hod and move on to fifth lady on word "Mama."
using
on to
Repeat
third
a lot-
would-
Repeat all indefinitely.
12. GOOD NIGHT LADIES
Words: Good night ladies
Good night ladies
Good night ladies
We're going to loaves
you now
Formation:
(Music: Tho smae See page 59 )
Chorus: Herrily we roll along
Roll along, roll along
SMerrily'we roll along
O'er the deep blue sea.
In couples, standing in large single circle facing center all
hands joined.
Action: Man bows to partner while all sing first line of verse.
Man bows to lady on his left while all sing second line.
Man turns his partner once around while singing third line.
Man turns the lady on his left while singing fourth line.
Chorus: With this lady as his new partner, all couples skip or walk briskly
around the circle counter-cloaokise while singing the Chorus.
Repeat until all have said "Good Night."
- 2S -
PARTY PLAN FOR LARGE GROUPS
1. COMMUNITY SINGING
2. LABYRINTH
3. HOW DO YOU DO FRIENDS
4. BACK TO BACK TAG
5. BALL RELAY
6A. A WAS AN APPLE
6B. AUTOMOBILE CONTEST
7. GLOW VWOR1
8. COFFEE POT
9. CAPTAIN JINKS
10. LITTLE PETER RABBIT
REFESIE.IENTS
11A. STAND A MINUTE
11B. LAUGHING HANDKERCHIEF
12. VIRGINIA REEL
13. HOW TO TELL PERSON'S AGE
14. GOODNIGHT LADIES
DIRECTIONS FOR ABOVE ACTIVITIES
1. COMMUNITY SINGINS
Have a song sheet consisting of all typos of familiar songs. Be sure to
have some "Fun" songs among this list and in these,especial emphasis should
be placed on having a good time.
- 26 -
2. LABYRINTH : i(,u.i:t .Go.d March)
Players stand in single file, all join hands and first person in line(host-
ess or leader) winds in spiral formation.
Leader now lets go hands and shakes hands with each person (giving and re-
ceiving name) as she comes out of spiral number two follows leader, shak-
ing hands also, number three follows number two then number four, etc., un-
til all are introduced.
3. HOW DO YOU DO FRIEI.DS (Music: "Turkey In The Straw"See page 59 )
CHORUS
1. How do you do friend? How do you do?
2. Glad to be hero and glad to see you
3. Oh there's joy and sunshine all-the whilo
4. If you give the world a friendly smile.
Formation:
Double circle, facing counter-clockwise. Gentlemen on inside circle. Inside
hands joined with partners.
Action:
1. Walk four steps in line of direction.
Face partner and join both hands.
2. Four Glide (sliding) stops in line of direction.
3. Join right hands with partner circle 3/4 turn-and finish with ladies
facing counter-clockwise and gontlemon clockwise.
4. Join left hands with next person, take three stops and pass on to third
(next) person and join right hands (grand chain).
CHORUS
5. Shake hands with partner while singing line I
(Ladies pass on to right. Gentlemon stand still)
6. Shake hands with next man while singing line II
(Ladies pass again on to right. Gentlemen stand still)
7-8 Join both hands with the next man and all couples turn once around
while singing lines three and four.
Repeat with new partner.
4. BACK TO BACK TAG
Formation:
Players in couples scattered over playing area, one extra player who has no
partner and the leader. (Leader may be extra player if needed).
4., B.ck to Dask Tag ocent'd
Action:
Couples look elbows back to back. Loader tells players to- drop elbows and
walk around, any-direction over playing area but not in pairs.
On signal, such as whistle bl.Qwing, all players (including extra player)
"get a back" other than his own. There' ill be one player left without a
bo .c. He becomes the extra player for the next game.
Ropeat several times.
5. BALL RELAY
Formation:
Line formation in couples.
Two lines of p.irs.
Action:
Couples jaoce each othor and jbih right hands.
Leader gives a ball tb the head person on the right. This will be a lady,if
the couples are evenly divided as to sex.
On.signl the ball is passed down to the end of the line on the right
(ladies side) and back up the other line to the head'man(men's side). If
the ball'drops all stoop to pick it up so the formation will not be broken.
It adds fun to have the ball pass down the line and back three
times before stopping.
Line finishing first is the winner.
* *
consecutive
6A. A WAS AN APPLE
Formation:
Players seated in circle.
Action:
The,.loader tells .group that in rotation each adds a verb beginning with the
next succeeding letter of the alphabet.
Leader starts by saying: "A was an apple pie." "A ate it."
In rotation the other players might add -
"B bit it"
"C cut it"
"D devoured it"
"E esteemod it"
"F finished it"
"G grabbed it"
"lI handled it"
"I inspected it"
"J jabbed it" .
"K kept it"
And so on until -
"X x-rayed it"
"Y yearned for it"
"Z zipped it"
Any player failing to follow with a verb is turned down (as in spelling) by
the one giving the word.
**n<* *
- 27 -
- 23 -
6B. AUTOMOBILE CONTEST
This is a pencil and paopr game with players competing individually or the
leader may divide players into two groups, ask questions and points are
counted for tho group answering verbally first.
What car is -
A coffee . . .
Act of grinding tooth. .. .. ..
Leading actor. . . .
City of Michian . . .
Ancient Car .
To go across country . ..
Avoid. . .
Spanish soldier of fortune .
To punish. .. . .
Part of name of river between U.S.A. &
Hard rock. .....
Namo of river in N.Y. State. ..
;. Sstollite of the earth ..
Name of city in Ohio. . .
Namo of county in N.Y. .. ..
Topuncturo an Indian weapon .
Intoxicated baker. . .
Celebrated rock . . .
Great French soldier . .
A shallow part of a stream . .
* .* .
. . .
. . .
* . .
* . .
. . .
* .. .
* . .
New Mexico.
. . .
. . .
. . .
. . .
* . .
. *. .
. . .
. . .
. .
. . '
..moo
eeoc.
ooeooe
New Miexico.
eeoc
eeoo
00o0
.000o0
eeoooe
egoco
.oog
eeoc.
cooco
ooooo
.Maxwell
.Nash
.Star
.La Sallo
.Oldsmobile
.Overland
.Dodgo
.DeSota
.Whippet
.Reo
.Flint
.Hudson
.Moon
.Cleveland
.Essex
.Pierce Arrow
.Studobaker
.Plymouth
.Lafayette
.Ford
7. GLOW VWORM
Music: The same -
Formation:
Double circle, facing counter-clockwise. Gentlemen on inside circle.
Action:
1. Walk four steps forward in line of direction.
Drop hands and face partner.
2. 'Walk four steps backward, away from partner (men toward the center and
ladies toward outside.)
3. With your right hand point diagonally right to person standing on left
of your partner (the leader will avoid confusion if he has all players
first point right hand to their partner and then move their hand to the
next person towards the right in the opposite circle when .demonstrat-
ing). Walk four steps toward this now partner and join right hands.(As
,you point).
4. Turn this.new"partner with four steps; finish with all facing counter-
clockwise.
- 29 -
7. Glow Worm cont'd.
Repeat indefinitely or until partners meet again.
Simple directions which the group may chant or sing as they walk '" -
Walk two, three, four
Back two, three, four
Point two, three, four
Turn two, three, four.
IC * *
8. COFFEE POT
Formation:
Players grouped around room.
One extra person who loaves, room.
Action:
While extra person is out of room, other players select a word roprosenting
an activity such as swimming, sowing, sleeping, eating, etc.
When the extra player returns he may ask any question of the players in ro-
tation, using always the word "coffee pot" to represent the activity. Thus
if "sloop" wore selected, the questions and answers might proceed:
Q. Do YOU Coffee Pot?
A. Oh, yes very often
Q. Do you Coffee Pot alone?
A. (shyly) Of course
Q. Is Coffee Potting hard to do?
A. Sometimes when I'm thinking of you.
This continues until the players guesses the word. The one making the final
answer that enables the player to guess the word becomes the extra player
and leaves the room.
Variation:
More difficult variation requires each question be answered in one of three
ways, "Yes," "No," or "I don't know."
The extra player may ask only three questions of each player before rotat-
ing to the next.
.* * *
9. CAPTAIN JINKS -(Music: The same See page 58 )
Explanation:
Dd-si-do: Arms folded shoulder height, pass right shoulder to right should-
er; having gone one step past each other, take one step to the right, which
brings couple back to back. Without turning, back around each other and
walk backward to place.
30 -
9. Captain Jinks conttd.
Allemande right,with partner: Join right hands with partner, walk complete-
ly around and finish in place facing in opposite direction.
Allemande left: Same as above only with left hands joined.
Verse:
1., Do-si-do with your corners all, your corners all, your corners all.
2. Do-si-do with your partners all for that's the style in the Army.
3. Allemande right with your corners all, your corners all, your corners all.
4. Allemande loft with your.partners all for that's the style in the Army.
5. Balance rith your corners all, your" corners all, your corners all.
6. Swing your corner ladies all and promenade around the hall.
Chorus: Y hen I left home, ma-ma she cried,
.lama she cried, ma-nma7he cried;
When I left home, ma-ma she cried,
"He's not cut out for'-ho Army."
Foraation: Hollow Square.
Man with partner on his right, corner on his left. 0
Ladies with partner on left, corner on right.
As per diagram: G
X z Gentleman
Action: 0 Lady ..
i. All face corners and pass right shoulder to right shoulder and walk
backward into place. (Do-si-do position).
2. Face partners and repeat.
3. Face corners, give right hand,walk completely around clockwiseo) finish
facing partner.
4. Join left hands with partner walk completely around (counter-clockwise)
and finish facing oornor.
5. Join right hands (with corner) step forward on right foot and back on
loft and repeat forWard and back.
6. Right hands still joined, walk around clockwise four stops,'all face
counter-clockwise (lady makes complete turn) and promenade with.this new
partn-r to man's place (while singing the chorus).
Repeat three times until all reach original partners.
NOTE: This Folk Dance -can also be played with partners standing side by
side facing center in largo single circle. Promenade around circle
while singing Chorus and all face center on last line ready to re-
peat from beginning.
* *.* *
e 31 -
10. LITTLE PETER RABBIT "Round" (Musitr' ...ot.R BrOwM's Baby Soe pago 59 )
Words: Little Peter Rabbit has a fly upon his nose
Little Petor Rabbit has a fly upon his nose
Little Poter Rabbit.has a fly upon his nose
And he flipped it 'till it flew,away.
Action:
Sing through once.
Sing through, leave out word "Rabbit" (substituting hands waving over ears)
Sing through, leave out word "Fly"(substituting waving fingers in air), al-
so leaving out previous word "Rabbit."
Sing through, leave out word.."flipped" (fanning past nose), also previous
.words.
Sing.through, leave out word "flew" (flapping wings), as well as previous
words.
REFRESHMENTS -
11A. STAND A MINUTE
Have everyone stand up. Leader tells them he is going to watch the time
and wants everyone to sit down when they think they have stood one minute.
It is interesting to see some stand only a few, seconds and others stand
over a minute.
S* *. *
11B. LAUGHING HANDKERCHIEF
Have ready a largo open handkerchief and announce that everyone is to laugh
lustily while the handkerchief is thrown in the air but stop laughing the
instant it touches the floor.
12. VIRGINIA REEL new way (Music: Fast selection in 2/4 Tempo -
"Turkey In The Straw". "Washington Loe Swing"
Line Formation: etc,
Sets of six couples partners facing each other about 6 feet apart -
gentlemen on one side. and ladies on other side.
Action:
First Call: "Gentlemen bow ladies curtsey"(walk to center bow curt-
sey walk backward to place.)
Second Call: "Turn your partner with right hand" (walk to center join
right hands turn completely around and walk backward to place)
Third Call: "Two hands to right turn"
Fourth Call: "Two hands to left turn"
- 52 -
12. Virginia Reel -'new way cont'd
Fifth Call:
Sixth Call:
"Do-si-do Right" (do-si-do position, pass right shoulder with
partner and walk backward to place.)
"Do-si-do left"
left' shoulder.).
(Same as above passing left shoulder to
"Turn your. partner with right hand"
Eighth Call-
Ninth Gall:
13. HOV TO TELL
"Head couple promenade to foot, back to center, turn.partner
with right hand and turn opposites with left" (Head couple
steps forward, join both hands, slide down to foot and back
to center of set. 'Join right hands and make a 3/4 turn so
the,lady is facing the head of the gentlemen's line and the
gentleman is facing the foot of the ladies' line.
Head couple now drop hands and the lady proceeds to the
gentleman at head and. turns him with left hands joined,
goes back to center, turns partner with right hands joined
back to second gentleman in line and turns him with left
hands joined, back.to partner with right and continues until
all gentlemen in line have been turned alternating left
hand to person in line and right hand to partner in center of
set.
At the same time the head gentleman (starting With ,fot lady)
has been turning all the ladies in their line, alternating
right hand to partner in center and left hand to 'ladies in
line.
After all have been turned join right hands with.partner
and make a 3/4 turn so the lady is ,qn her side. and.the gehtle-
man on his side.
"Promenade to the head and lead off" (Join both hands, slide
to the head of line, face front and do a counter march, that
is, the head lady leads her line with all ladies following
her on outside of line down to foot and head gentleman leads
the gentlemen's line in like manner).
When head! couple reaches foot they join both hands and form
an ar6h under which all other couples pass.(with inside hands
joined). Head couple stays at foot and the-second couple is
now the new head couple.
Repeat until'all couples hlive been head couples.
A PERSON'S AGE
..Let.each player discover his own age. Suppose, for.example that his age
is twenty and he was born in March. Ask all to put down the number of the
month in which they were born and proceed as follows:,
Seventh
Call:
13. How To Tell A Person's Age cont'd.
*-Number- of mAnth-. *' .
Multiply by 2. .
Add 5. .
Multiply by 50 .. .
Add persons age. ..
Subtract days of year
Add 115 .
* 0
* 0
* S
. .
- 365 .
* 0
6
11
550
570
205
320
The first two figures on the right tell the age and the remaining figures
shows the month on vwrhich the birthday falls.
If the leader wishes he may ask for the total of the number after the days
of the year have been subtracted and by quietly subtracting the 115 can
give the month and age,
** * &
14. GOOD NIGHT LADIES
.(Music: The same See page 59 )
Formation:
Double circle, partners facing each other. Gantlemen on inside circle.
Action:
Shake hands with partner on words "Good Night Ladies"
Centlemen move towards the right to next lady in line and shake hands with
her on second "Good Night Ladies."
Gontlemen movo to next lady to the right and shake-hands while singing the
third "Good Night Ladies."
Gentlemen move to next lady to the right, join hands skating position, all
face counter-clockwise while singing "We're going to leave you now."
All skip or walk briskly around the circle while singing the chorus.
CHORUS
Merrily we roll along
Roll along, roll along
Merrily we roll along
O'er the deep blue sea.
Repeat until all have said Good Night.
34 -
PARTY PLANS FORVGROUPS O'THREE'S
Many times we have a'group which "cannot be 'yiided- into couples and someone has
to be left out. To avoid'this, the following program may be uoedl
1, MUSICAL MADNESSS .
2 SgHEt'L BE COMING' ROUND THE MOUNTAIN
3 BROKEN DOWN CAR .RELAY
4A THREE LITTLE PIGS
4 B FAMOUS PARTNERSHIPS
5 TilE OLD GREY MARE
6A CHAIRS TO MEND. (three part round).
6B WIERE IS JOHN (three part round)
REFRESIHRIENTS
7 CONCERTED SNEEZE
8. FOR .HE'S A JOLLY GOOD FELLOW
9A THREE IN ONE
9B HUMAN LOTTO
10 POP GOES THE WEASEL
11A QUESTIONNAIRE "ONE UNITED NATION.
11B NUMBER MAGIC
12 GOOD NIGHT LADIES-In Three's
1. MUSICAL MANNESS Music: Selection in March tempo
Formation:
Single circle facing counter-clockwise.
Action:
While a good march is being played, the group marches in line of direction.
Leader blows whistle denoting number to be formed and all continue to march
in such formation until second signal is given.
- 35 -
1. Musical Madness cont'd.
Thus, If whistle blows twice get partner.
If whistle blows three times step forward or back to person in front
or behind and join that group and continue marching.
Continue forming groups of any number (it helps to keep formation, if
the leader will raise number of fingers, showing number of whistles
blown) but finish this musical mixer with groups of Three's marching
together so they are in formation for next number.
2. SHE'LL BE COMING' ROUND THE MOUNTAIN (Music: Same Soe page 56 )
Formation:
Triple circle facing counter-clockwise. (Man with lady on each side, or
vice versa, and holding inside halds of the two outside persons).
Action:
1. Walk eight steps forward in line of direction.
2. Eight steps in place while outside lady marches. under arch made by in-
*side lady and left arm of man. Man or center person follows outside
lady by turning under his own azm Take eight counts for this figure and
all finish facing in line of direction. (counter-clockwise)
3. Walk eight steps forward in line of direction.
4. Inside lady goes under arch formed by outside lady and man's right arm.
Man follows by turning under his arm. All finish facing in. line of di-
rection (counter-clockwise).
5. All join hands forming circles of three's and turn eight steps clock-
wise.
6. Eight steps in place while man goes under arch formed by two ladies, and
they each turn under own arms. Finish in circle of three's with backs
to center.
7. Turn eight steps clockwise.
8. Eight steps in place while man backs back under arch formed by arms of
the two ladies, and they turn under their own arms. Ladies drop hands
and all finish in original position a triple circle, facing counter-
clockwise.
Repeat from beginning
- 36 -
3.. BROKEN DOWN CAR RELAY
.Formation; Line, fdrmition with six players in each line. Any number of
lines. ,'Two base lines.
Action:
Have each head player select the name of an automobile
player is given a part to play as follows:
First players ,Steering .gear is broken walk zig zag.
Second players Flat tire limp.
for his line.
Third players Water in.the gas two steps forward one back.
Fourth Player: Everything broken except reverse can't go forward,, walk
backward.
Fifth Playor: Canlt rovo at.all.
Sixth Player: Pushes. fifth player byplaoi.ng both hands on player's waist.
* This. is a-walking relay.s: All number one's zig zag to second base
back to first, -touch off second player and then goes to foot of
Second player limps down and back, touches off third player and otc.,
tinue until each player has participated.
Group finishing first is winner.
line,
line.
con-
UA. THREE LITTLE PIGS
Formation: Groups of throe's seated,
group.
cardboard or papor and pencil for each
Action:
Leader instructs the players that on
ing) one player of each group is to
to the next, who draws a pig and a
draws a pig and a house of bricks.
a given signal (sudc as whistle blow-
draw a pig .and a straw house, pass it
house of sticks, and to the third who
The fun of this is, it is done in absolute darlkess so havo them get a good
look at their paper before switching off the lights.
At the end of a certain time turn on lights and exhibit drawings. The group
producing the best should receive lollipops. *
*'* *
4B. FAMOUS PARTNERSHIPS
Formation: Participants divided into three groups.
Each
- 37 -
4B Famous Partnerships cont'd
Action:
Leader tells groups to list all the Famous'Partnerships
such as hat and coat, pork and-beans, this and that, etc.
to cheat by looking at any person's paper. Allow a few
then have players in each group check with each other and
If just one player has Name score
If two players have Name score
If three players have Name score
points
points
point
they can think of
Caution them not
minutes only and
score as below:
each
each
Variations: You may use Famous Sweethearts trees,.. automobiles,
actors, musicians or authors.
bible char-
* *
5. THE OLD GREY M3AE
Verse of "The Old Grey Mare" su
Chorus sung very quickly.
Verse
The old grey maro, she
Ain't what she used to be
Ain't what she used to be
Ain't what she used to be
The old grey maro, she
Ain't what she used to be
Many long years a -
Go o -I
(Music: Same See page 56 )
ng very slowly.
Chorus
Many long years ago
Many long years ago
Oh the old grey mare she
Ain't what she used to be
Ain't what she used to be
Ain't what she used to be
The old grey mare she
Ain't what she used to be
Many long years ago
In throe's (two women
elbows locked, moving
clockwise, in a largo
with man
forward
circle.
in center or vice versa) inside
zig zag throe abreast counter-
Action:
Verse: Very slowly move diagonally right forward,starting right foot,three
slow stops and kick to the .rords "The old (step right) grey (step
left) mare (step right) she (hop on right and kick left). Repeat,
starting with left foot and moving diagonally left forward on sec-
ond line Ain't (step left) what (stop right) she used (stop left)
to be (hop on loft and kick right). Repeat all three times, alter-
nating starting foot.
Chorus: Release arms and both ladies face man. Man faces woman on his
right and links right arms with her, turning her quickly (first
line), leaving her in place, links left arms with woman on left
turning her quickly (second line) and so on to end of song. Man
describes a figure 8.
Method of Play: Continue indefinitely playing Verso very slowly and Chorus
very fast. Variations: If desiredman need not make the last turn, but in-
stead advances to the two women in front and repeats with these new partners.
Formation:
- 33 -
6A. CHAIRS TO MEND ROUND
(Music: The same See page 56 )
Formation: Players divided into three groups.
Chairs to mend, old chairs to mend -
Mack e ral, fresh mack ei- ral any.
Old rags, any old rags -
Divide group into three sections.
First group st'krts and sings line-one
Second group starts line one as first group begins line
Third group starts as first group sings line three and
line two.
Each group sings the complete song through three times.
two.
second group sings
6B. WHERE IS JOIH Three Part Round (Music: ,The same See page 56 )
Formation: Players divide into three .groups -
Words:
Action:
Where is John, the old white hen has left her pen
.Ihere is John, the cows are in the corn again
Oh John - - - - -.
Divide group into three sections.
First group starts and sings.line one.
Second group starts line one as first group begins'line two.
Third group starts as first group. sings line three and second group sings
lino two.
Each group sings the complete song through three times.
- REFRESBIE.ENTS -
7A. CONCERTED SNEEZE
Formation: Players divided into throo groups.
Action:
Leader tolls players that on signal they are to say the following vwrds to-
gethor, .each group having their specified word as follows:
Group 1.
Group 2
Group 3
Hish.
Hash
Hosh
.Variation: To make this more realistic have them say "Hishy" "Hashy" -
Hbshy"
Words:
Action:
- 39 -
7B. HUMAN FROG POND
Formation: Players divided into three groups.
Action:
Leader assigns each group a part as follows:
"Potatoes"
"Tomatoes"
"Fried Bacon"
- In a high voice and very fast tempo.
- In a medium.voice and in slower tempo.
- In a low voice and very sl6w tempo.
On signal all say their given words together and repeat until leader sig-
nals quiet.
8. FOR HE'S A
JOLLY GOOD FELLCO Music: "We won't Be Home Until Morning"
Soe page 57 )
Triple circle, facing counter-clockwise (Two ladies
between them)
1w For she's a jolly young lady (men sing)
2. And she's a jolly young lady (mon sing)
3. And ho!s a jolly good fellow ladiess sing)
4. Which nobody can deny (all sing)
5. Which nobody can deny
Which nobody can deny
6. For we are jolly good fellows
Yes we are jolly good fellows
Action:
1. Man bows to
2. Man bows to
with a man
7. Yes we are jolly good fellows
8. Which nobody can deny.
lady on his right and lady curtseys.
lady on his loft and lady curtseys.
3-4. Join hands forming a circle of throe.
Turn once around clockwise and finish by girls dropping joined
(with each other) and all finish in single circle facing center.
hands
5. Ladies three stops to center and point toe on fourth count.
Ladies three steps backward and in place on fourth count.
6. Gentlemen three stpps to center and point toe on fourth count.
Gentlemen three steps backward and in place on fourth count.
7-8. Gentleoon turn girl on right once around (right arms locked)thon turns
other girl vrth left anas locked.
Repeat from beginning.
*.** *
Group
Group
Group
Formation
Verse.;
-'40 -
9A. THREE IN ONE
Formation: Players scattered over playing area. Three player's with inside
arms linked are "IT."
Action: .
To catch anyone "IT" must encircle him. The one caught hooks on to the
right end of their line and the one on the left end of'the line is no long-
er "IT" but' goes free. The next one who is .caught does the same thing,
links -inside arms with the right of "IT" line and'the'one on the left end
is free. This makes "IT" change constantly.
* *
9B. HUMAN LOTTO
Have all players write their full names on a slip of paper and drop them,in
a box or. hat.. 'Then have each player got a pencl .and.shaot. of papeo-..-. On
this shot they are to draw three lines across the sheet vertically and
three horizontally, making sixteen squares (if fewer people are present use
less squares). Havo' all players get a difforont signature (full name) -from
.other players, in each square. You can give points or'a nonsensical prize
to the one who finishes first but do not let them destroy their papers for
the game isn't over. .When all have filled the squares, ask them'-to-.be
seated. Have someone draw the names. one by one out of the box or hat. And
as the name is called the person stands (this helps to get acquainted). If
the name called is in one of your squares cross it out by making anX. The
player checking all horizontally,right and left or diagonally is winner and
calls out "Lotto." It is fun to see who are the first four or five winners.
*'* *
10. POP GOES THE WEASEL (Music: Same See page 56 )
Formation:
A triple circle facing counter-clockwise Gentlemen in the center with a
lady on each side, or vice versa. Center person joins right hands with-per-
son on his right and left hands with person on his loft. Outside and inside
persons join their free hands behind center person 'and keep them joined.
Words: A Penny for a spool of thread
A Penny' for a needle
That's the way m3 money goes.
SPop goes the Woasol.
Action:
All participants skip or walk briskly around the circle in line of 'direc-
tion (countor-clockwise) while singing words. When the word "POP"is reached
the inside player pops under the joined hands of the other two in each of
the groups ,of throo and joins th.egroup directly behind. tho center player
continues skipping in line of direction with hands extended sideward so the
two who are skipping toward him:can- easily :catch his hands: .
Repeat several times. Have the inside and outside player change places
wiFh the center player so they can have the fun of ."jpOpipg"'.': der.
- 41 -
11A. QUESTIONNAIRE "One United Nation"
Formation:
Participants divided into threegroups. One person in each group has pen-
cil and paper and the group answering the most questions correctly is the
winner.
A startling nation....
Cause of divorce.. .
Hated nation. .
Murderous nation. .
Flower nation ..
Joined nation ..
Place of arrival. .
Gifts . . .
The reason. ..
Destruction ..
Mental conception nation.
End nation. . .
Fore ordaining nation ..
Accusing nation .
Downfall nation .
An actor nation .
consternation
alienation
abomination
assination
carnation
combination
destination
donation
explanation
extermination
imagination
termination
predestination
recrimination
ruination
impersonation
* *
11B. NUMBER MAGIC
Ask person to think of his age (or any number), multiply it by three, add
one, multiply by three, add the original number, and tell you the result.
Cross off the last digit,and the result is the original number,for example:
Number selected . .
Multiply by 3 ... .
Add 1 . . .
Multiply by 3 . .
Add the original number ..
Strike off the last digit .
25
75
76
228
253
25
12. GOOD NIGHT LADIES IN THREES (Music: The same See page 59 )
Formation: In three's in a large circle, each man facing two ladies (men
face counter-clockwise, ladies stand slightly apart and face clockwise).
Action: Verse
Ladies stand in place. Man shakes hands with lady on his right on first
line of verse and with lady on his left on second line. He bows to both on
third line as they curtsey,and passes between the two to join the two lad-
ies of the sot ahead on the fourth line. As the men do this, ladies face
about.
Chorus: Man links elbows with these new partners and skips with them a-
round the large circle (counter-clockwise) on three lines of the
Chorus, nods to each and moves forward on the last line to another
pair of ladies who turn to meet him at his approach. Man bows,
Ladies curtsey. Repeat until all have said good-night.
PARTY PLAN FOR VERY ACTIVE YOUNG ADULTS
1. INTRODUCTION Circle Formation
2. HEEL AND. TM POLKA
3A. HIDE IN SIGHT
3B. FIND THE LEADER
4. IN THE MANNER OF THE WORD
5. ARCH AND .SHOE FLY. SWING
6A. HUMAN CHECKERS
6B. SCALE HAIL, HAIL, THE GANGS ALL HERE
REFRESHMENTS
7. MULE SONG
8. TACKLING
9. STAR (Circle Formation) and
GEORGIA RANG-O-TANG
10. HOW TO TELL THE NUMBER OF RELATIVES
11A. FIRES BURNING
11B. GOOSE iOUND
12. GOOD. NIGHT LADIES #2
NOTE: "The Arch and Shoe Fly Swing" and "Star and Georgia Rang-O-Tang" are
mountain square dances and aro quite active.
* *** ** *
- 43 -
1. INTRODUCTION (Music: Any Good March)
Formation:
Double circle, gentlemen inside circle facing clockwise ladies outside
circle facing counter-clockwise.
Action:
While pianist plays a march both circles march in line of direction (op-
posite directions). When the music stops, players stop also, face person
in other circle, shake hands, introduce themselves and talk until music
starts.
Repeat from beginning several times.
2. HEEL AND TOE POLKA (Music: Little Brovm Jug See page 57 )
Formation:
Double circle facing counter-clockwise, gentlemen on inside of circle. Left
hands joined, gentlemen to side of lady with right arm extended back of
lady and right hands joined.
Action: Verse
All start with left foet touch heel to left front side on count one,bring
left foot across in front of right foot and touch toe on count two, step on
loft foot on left side on count three, close right foot to lefT-count and,
step forward on left foot count four. Now begin with the right foot touch
heel to right front side count one, touch toe across in front of left foot
count two, step on right font oil right side count three, close left foot to
right count and, step forward on right foot count four,(heel, toe, step to-
gether, step. Count 1 2 3 4).
Repeat above, alternating starting feet (left and right).
Chorus:
Three sliding steps to the left(gradually going forward around the circle),
stop on fourth count. (Slide and slide and slide and hold).
Three sliding steps to the right, stop on fourth count. (Slide and slide
and slide and hold).
Repeat sliding step left and right.
Repeat from beginning.
* ** **
- 44 -
3A. HIDE IN SIGHT
Formation:
Group standing in semi-circle. One extra person who is the leader.
Action:
Leader stands facing group and tolls them he is going to hide a quarter
somewhere within the circumference of the completed circle. Players turn
backs while hiding process takes place and when signal is given,turn.around
and look for hidden quarter. If a player sees it he takes three steps back-
ward but does not speak. If you know your group well it is fun to have the
last three or four sing a song together.
E & *
3B. FIND THE LEADER
Formation:
Single circle facing center. One person is sent out of the room who will
on signal, return and find the leader. Chosen leader will be someone with-
in the circle.
Action:
The chosen leader makes any kind of motion, such as the clapping of hands,
waving, stamping, etc., and all persons in the circle mimic his motions.
Extra person comes in and discovers loader by observing change in motion.
Caution players not to watch the leader excepting out of the cornor of
their eye as the extra, player will all-too quickly discover the leader.
Also caution the leader not to change motions whon extra player is watching
him.
A now extra player and c. now leader is chosen to repeat the game each time.
** *
4. IN THE IMAN~ER OF THE WORD
Formation:
Group seated about room or standing in circle formation. Two extra players,
one the leader and the other "IT". "IT" leaves the room.
Action:
While "IT" is out of the room the leader tells the group to choose an ad-
verb such as "happily," "angrily," "amorously," "languorously," etc. Then
"IT" is called in and is told to guess the mysterious adverb from the act-
ing of the others. "IT" asks them one by one to do something "In the Man-
ner of the Word," such as, make a speech, shake hands with Tom, etc. If
the chosen adverb is "angrily" each person carries out his orders angrily,
until the word is guessed correctly.
This game becomes a series of dramatic scenes and is played until each per-
son has a turn if group is not too large.
5. ARCH AND SHOE FLY SWING (Music: Turkey In The Straw or fast selection
in 2/4 tempo).
Formation:
Double circle facing counter-clockwise. Gentlemen with lady on his right.
A leader or the gentlemen of the head couple to act as caller.
Call: "Everybody march."
Action:
All couples march in line of direction.
Call: "Form Arch."
Action:
Head couple turns about face by dropping hands and facing opposite direc-
tion,join inside hands to form arch and continue marching in opposite direc-
tion clockwiseu). Second couple turn immediately after first couple and in
like manner forms arch and follows. Continue with each couple following in
same manner until all couples are forming arches. When the head couple has
formed arch over last couploj
Call: "Under Arch."
Action:
Head couple turns about face (counter-clockwise) and walks under arch forced
by other couples. Second couple turns immediately and follows in like mannor.
All couples do likewise. When the head couple comes out from under arch of
last couple they continue in line of direction until they roach the foot of
the room.
Call: "Down the center with partner."
Action:
Head couple leads couples down the center and when they reach the head of
room (always keep within space made by original circle),
Call: "Ladies to the right and gents to the left."
Action:
Ladies turn to the right and go around circle and gents to the loft. Whon
they meet at the foot of the room,
Call: "Down the center with your Partner."
- 46 -
5. Arch and Shoe Fly Swing cont'd
Action:
Down the center by two's and wvhen head couple roach the head of room
Call: "Ladies to the loft and gents to the right."
Action:
Ladies cross in front of partners and continue on around circle (counter-
clockwiso) and gentlemen go to the right (clockwise) around circle. When
they meet at foot
Call: "Down the center by two's with lady on tho right.
Action:
Head lady crosses in front of her partner and they march down center with
all ladies crossing over in like manner and all couples following hoad cou-
ple.
Call: "All around the circle."
Action:
Head couple leads all other couples in circle formation.
Call: "Do that Shoe Fly Swing."
Action:
All face canter in single circle (ladies to right of partner). Head man
steps to center of circle with his partner,turns her once around 'ith right
hands joined. Head lady now goes to next man in circle (the man who had
been on her right) turns him once around with left hands joined, back to
center of circle to partner, turn with right hands joined, left to next man
in circle and continue until every man in circle has been turned by head
lady with left hands joined, alternating right to partner and loft to cir-
cle. In the meantime the second couple has started doing the same as head
couple after the first lady has passed two couples. Each couple wait until
preceding lady has swung two gentlemen in the circle and continue as above
until every lady has completed the circle and is back in her original
position.
Last Call: "Swing your partner and promenade to your seats."
6A. HUMAN CHECKERS
Formation:
Seven chairs placed in a row. Seat throo boys on one end and three girls
on other with vacant chair in center.
47 -
6A. Hum-ni Chockors cont'd
Object of Game: M0ove girls and boys to opposite seats, moving as in check-
ers jumping or moving only one at a time. No player may move backward and
never at any time have two girls seated together or two boys together if
one is in the center chair.
Finish in fifteen moves. The catch moves are, the third and seventh.
NOTE: The sex that is moved on the third movo must be the same sox as
moved on the second move.
Action:
Either boy or girl may be moved first Hore is the solution with boy
moving:
Move boy to center chair
Girl jumps boy
Girl moves to vacant chair
Three boys move
Three girls move
Throo boys move
Two girls move
One boy moves
6B. SCALE HAIL, HAIL THI GANG'S ALL HERE (Nl;usic: See page 60 )
Formation:
Begin singing the scale (do re mi fa so la ti do or c d e f a b c)
and do the grand right and loft around the circle. That is, partners join
right hands on first note pass on the way they are facing (gentli'oiin clock-
wise and ladies counter-clockwise) join left hands ~ith next person on sec-
ond note, right dith third, eto., until they reach the last note. All join
hands skating fashion and skip counter-clockwise around the circle while
singing "Hail Hail the Gang's all Here."
Repeat from beginning by joining right hands with partner on first note.
REFRESHiENTS
7. MULE SONG (Music: "Maryland, I~y Maryland" See page 57 )
The mule he is a funny sight
He's made of ears and dynamite
He has a lovely voice to sing
And makes a noise like everything
Some folks don't treat mules with respect
They say they havo no intellect
The mule he tends to his own biz
He don't look loaded but he is
48. -
7. Mule Song cont'd
On mules we find two legs behind
And two we also find before
We stand behind the twro behind
Before we find what these be for
When we're behind the two behind
We quickly find what those be for
So stand before the two behind
And stand behind the two before.
8. TACKLING
Formation:
Boys in single line and are to stand still. Girls line up ready to march
around boys' line. One more person in girls' line than boys'.
Action:
All boys are lined up in single file and count off by two's. Number one's
place their right hands on their right hips, elbows extended outward; num-
ber two's place their left hands on their left hips, elbows extended out-
ward. Thus each alternate boy will have his right elbow out and the others
their left elbows. Girls fall in line and march around line of boys to
peppy march. When music stops each girl gets an extended elbow of which
there will be one less than. lady players. The lady thus.eliminated is
seated and one boy drops out. Music starts again, and remaining girls re-
sume march. This is repeated with number of girls gradually being reduced
until only two girls and one boy remain. The last girl to remain wins. In
the meantime, as each girl and boy are eliminated, they bocono partners,
and chat on the sidelines until next game starts.
* *
9. STAR and GEORGIA RANG-O-TANG (Circle formation)
(Music: Turkey In The Straw Soc page 59 )
o or fast music in 2/4 tempo.
Formwati on:
Si3.le circle, facing center partners standing side by side gentleman
wi}.. lA., on his right. Number the couples "Even" and "Odd" all around the
circ1. Cne extra person to act as loader or caller.
Leader calls: "All even couples out and load to the right"
Action:
All even couples join inside hands and go face the odd couples to their
right.
Leader calls: "Right hands across"
- 43 -
INTRODUCTION (Musica .Any Good March)
Formation:
Double circle, gentlemen 'in ide circle facing clockwise ladies outside
circle facing counter-clockwise.
Action:
PWhile pianist plays a march both circles march in line of direction (op-
posite directions). When the music stops, players stop also, face person
in other circle, shake hands, introduce themselves and talk until music
starts.
Repeat from beginning several times.
** *
2. HEEL AND TCE POLKA (Music: Little Brown Jug See page 57 )
Formation:
Double circle facing counter-clockwise,, gentlemen on inside of circle. Left
hands joined, gentlemen to side of lady with right arm extended back of
lady and right hands joined.
Action: Verso
All start with left feet touch heel to left front side on count one,bring
left foot across in front of right foot and touch toe on count two, step on
loft foot on left side on count three, close right foot to left-count and,
step forward on left foot count four. Now begin with the right foot tou-h
heel to right front side count one, touch toe across in front of left foot
count two, step on right foot on right side count three, close left foot to
right count and, step forward on right foot count four,(heel, toe, step to-
gether, step. Count 1 2 3 4).
Repeat above, alternating starting feet (left and right).
Chorus:
Three sliding steps to the left(gradually going forward around the circle),
stop on fourth count. (Slide and slide and slide and hold).
Three sliding steps to the right, stop on fourth count. (Slide and slide
and slide and hold).
Repeat sliding step left and right.
Repeat from beginning.
* ** **
- 50 -
10. HOW TO TELL THE NUMBER OF RELATIVES
Group seated with pencils and paper. One person who is the leader.
Object of Gamne To find the number of brothers, sisters and grandparents.
Action:
Leader tells groups to list-numbers in the following manner:
Number of brothers
Multiply by two
Add three
Multiply by five
Add the number of sisters
Multiply by ton
Add the number of grandparents living.
Subtract 150.
Solution: The first figure on the loft always indicates the number of
brothers; the second, the sisters; the third, the grandparents.
SNOTE: The game will seem much more mystical if leader asks for the number
after adding number of grandparents and quietly subtracts 150 from total.
11A. FIRES BURNNG ROUND (Music: The same Soo page 57 )
Words: 1. Fires burning Fires burning
2. Draw nearer Draw nearer
3. In the gloaming In the gloaming
4i Come sing and be merry
Formation:
Players seated or standing in four groups.
Ac-. ion:
Each group sings through entire selection throe times.
First group starts.
Second group starts as first group begins line two
Third group starts as group two starts second lino.
Fourth group starts as third group begins ine two
11B. GOOSE ROUND (Music: The same See page 60 )
Words: 1. Why doesn't my goose
2. Sing as well as thou goose
3. When I paid for my goose
4. Twice as much as thou
Formation: Players seated or standing in four groups.
51 -
11B. Goose Round cont'd
Action:
Each group sings through entire selection three times.
First group starts
Second group starts as firstgroup begins line two.
Third group starts when second group begins line .wo
Fourth group starts as third group begins line two.
12. GOOD NIGHT LADIES (Music: The scpe See page 59)
Formation: Single circle partners facing each other.
Actions
On first "Good Night Ladies" shake right hands with partners Pass on in
direction facing (ladies going clockwise and gentlemen counteorclockwise
around the circle) join left hands with next person and shako shake hands
on socond"Goodnight Ladies." Pass on to third person and shake right harns
while singing the third"Goodnight Ladies.' Pass on and join hands skat-
ing fashion and face counter-clockwi.se with the fourth person while sing-
ing "We're going to leave you now." While singing the chorus promenade
with this partner around the circle.
Repeat from the beginning shaking right hands with this partner :on the
first "Goodnight Ladies."
* * *
52 -
PARTY "FILLERS".
WEAVING THE WADMAL
FORMAIT ION:
Two lines, partners facing each other about 6 feet apart.
Preferably 6 couples to .each sqt.
1. SPINNING:
Action:
Head couple steps towards each other, join inside hands facing foot of set..
Take 12 small running steps to foot face head, join inside"hands, and
run 12 steps to center of set. Face partner and join right elbows. Make
a 3/4 turn so gentleman is facing the foot of ladies' line and lady faces
the head of gentlemen's line. Head gentleman now goes to foot of ladies'
line and turns foot lady with left elbows joined, returns to partner in con-
tor of set and turns with right elbows joined, back to second lady from
foot and turns with loft elbows joined, etc.
Meanwhile, the head lady has .one to head of gentlemen's line and turned
first gentleman with loft elbows joined and returned to partner with right
elbows joined. Continue until all havo boon turned in place by head cou-
ple, alternating loft elbow to players in line and right elbows to partner
in center.
2. THREADING:
Head couple turns a 3//4 turn in center so they are on their own side -
face front and with inside hands joined take 6 running stops to head of
set. The head gentleman stays in aisle (formed by players) and the lady
runs outside to form arch over gontlemnn's line. Run down to foot(gontlo-
men in line stooping) cross over to ladies' line and with the lady on out-
tide and head gentleman inside form arch over ladies' lino(ladios stooping).
Head gontloman loaves his partner in place and runs backward to his own.
3. WEAVING:
All partners join both hands across. Head couple begins in direction of
man, so ho walks backward, passing behind second gentleman across and
behind third lady. Continue doing a serpentine down the sot until reaching
foot and then returning to head in same manner. All couples work at once,
weaving up to the head, down to the foot and back into own place.
NOTE: Caution all couples to begin with the gentleman going backward when
at hoad and to watch advancing couple and go in opposite direction when at
foot. Also to wait at both head and foot.
4. DARNING:
Couples with hands still joined as for weaving. Head couple go under the
arms of the second couple, around and over third couple under 4th, etc. All
couples work at once, darning up to the hoad,down to foot and back into own
place.
- 53 -
Weaving Thu Wadmal cont'd
NOTE: All couples go under when at hoed and watch advancing couple and go
opposite when at foot. All couples wait .t head and foot.
5. WINDING:
Join right hands with partner and loft with
The foot girl and hocd 1an havo a free hand.
while head man loads players around into
clock)
person on
Foot Firl
spiral (as
your partner's right.
stands in place
the spring of a
6. UNWIND'IG:
Foot lady unwinds spiral into circle formation by leading players under
arched arms and being certain the arched anas of head couple are
the last ones under which she passes. Foot lady and head gentleman join
free hands and finish in single circle formation, half facing contor andhalf
facing out with hands joined.
7. TESTING TiE CLOTH:
All face center and look elbows (strike chord for this). Take six small
running steps to center and six back to place.
Repeat three times.
TOTE: Have players say IN 2, 3, 4, 5, 6 OUT 2, 3, 4, 5, 6 and caution
them to take first step towards center on word IN and first step backward on
word OUT.
If for demonstration: Have players repeat the 6 stops in and 6 out once and
then all drop elbows and the head gentleman runs off stago with all others
following single file
(iusic: Auld Lang Syne See pag 60 )
L smilo is ouito a funny thing
It wrinkles up your face
And when it's gone
You'll never find it's secret hiding place
But far more wonderful it is,
To see what smiles can do
You smile at one, he smiles at you
And so one smile makos two.
(2)
He smiles at someone, since you smiled,
And then that one smiles back
And that one smiles until in truth
You fail in keeping track,
And since a smile can do great good
By cheering hearts of care,
Lot's Siilo and Smile and not forget
THAT SMILES GO EVERhYWHERE.
NOTE: Have group see how many smiles they can get from others while singing sec-
ond verse.
CHARADES IN THE MODERN HAJIER
Formation: Divide the group into two teams.
Action:
One player leaves the room or goes to a distant corner where the conversation can-
not be overheard. The two teams select phrases to act out, instead of words, as
in the old game. The phrases may include book or movie titles, advertising slogans,
old sayings, or the names of songs or plays; "Fifteen Men on a Dead Man's Chest";
"tone with the Wind"; "The Cowboy's Lament"; and "The Pause that Refreshes" are
"SMILE" SONG
- 54 -
some good examples. As many phrases as there are players in the group are select-
ed and each phrase is written on a slip of paper. The phrases should include words
of action, rather than description so that they may be pantomimed without diffi-
culty. For younger boys and girls it may be better for the leader to compile the
list himself the first several times.
When the selection of words has been completed, the two groups come together. All
the slips are put on the table face downward, but each team's is kept separate. A
timekeeper is chosen. One of the players now takes a slip from the other team's
pile, reads it to himself, shows it to the group that selected it, and acts out
the words one at a time for his own group to guess. He may not speak, but may nod
his head or point or perform any action which will help him explain the phrase to
his team mates. The words in the phrase may be acted out in any order. Suppose he
chooses "The Pause that Refreshes." He might walk briskly across the room, stop a
minute, and then walk again. Someone will probably say "stop"; but the person do-
ing the acting shakes his "no." The word is an easy one, however, and soon some-
one else shouts "pause." The "acting" person nods his head, then pantomimes the
word "refreshes" by taking a drink. If they koop guessing "drink," "thirsty,"
etc., the actor must try another approach. He signals to the group to start again
on this word. Then he lies down on the floor, closes his eyes for a moment, stands
up and expands his chost to show how good he fools. Someone says restedd" and that
gives the clue.
THE MYSTERIOUS ADDITION
Formation: Group seated--one person acts as leader. Blackboard necessary.
Object of Game: The leader writes the answer to the problem, which is the sum of
five lines of five figures, when he knows only the first line. This looks compli-
cated and is always impressive when done with finesse.
Action:
Leader asks one of group to write the first line of figures and use any figures he
wishes, but the last number on the right cannot be either zero or one. For in-
stance, suppose the chosen number is 86215. The leader immediately says the answer
of the completed problem will be 286213, regardless of what the other four lines
will be. To make sure the answer will be right and more mystifying, the leader asks
another person to write the second line of five figures, and just for good measure
the fourth line. The leader writes the third and fifth lines, and must be certain
to write figures which will make a total of 9 when added t o the line directly above
Solution: Example
The leader determines the answer in the following manner: 86215 (1)
The first number of the total is always 2, the next four 35206 (2)
are the same as the first four numbers in the original 64793 (3)
line, and the last figure is determined by subtracting 82143 (4)
two from the last figure on the right. 17856 (5)
286213'
- 55 -
DANCE OF GREETING
wl." .r-'
TEE FASTER IN THE DELL
IERE WE GO AROUND THE MOUITTAIN
LITTLE TOMMY TICKER
- 56 -
SHE'LL BE COMING' ROUND THE MOUNTAIN
| | m i i 4j i ^4 l i ; I i i. Ii i
TH O
THE OLD GREY AMRE
h --L I_ L iI 1" --
CHAIRS TO MEND
WHERE IS JOHN
POP GOES THE WEASEL
- 57
IA' WON'O T BE H1OIE UIlTIL H.ORITIiTG
--- .. ... .. .
.-- -7. > "l- ...-- '
LITTLE BROW'T JUG
------ --- -, 4-- Z-_ ..= -
y^ ^acrp --:' r 5--7L-_ I I -
-.-. ..-.. "L- -4- 7- ... .--,---:- -I i ._.-
_|. -. _.,-_,,_ ..I...... .... ......
J A. ... .... ,.... .. __ ?
MARYLATD
FIRES BITRI TINI
- 58-
CAPTAIN JINKSS
I
EY
IMURSERY RHYTTSS
A-
I LOVE LITTLE WILLIE
- ._"--I
' I -. i-
I,:
P I I
04 -EL N I~
- 59 -
ECHO SONG
- I7f7iTAIi
GOOD HIGHT LADIES
--- ..
:--.b __-,-,-* ,/---i- ---1 ^-j-,. --ILI
SI .
t'95r r r,-. -,=-fif-p .v ir. _I i. ., .--
I:- -. I I V i
C" I v
TURKEY IN TIHE STRAW
7Ij~
JOHN BROWNS BODY
-------C~--II------ .L 4--
--==
~1 -I ---- I
I--'- ---
m
I+ =
N oZl i
OU- b i
.i.rj' rff rl i i i-''
1.,-i~ i J l 1 PIEj I 4 a
- 60 -
SCALE -. HAIL HAIL THE GANGS ALL HERE
,~~- Mr, -t
7 i-
; ... .. LI
OH SUSXAiNAH
'PF LE NILLIES
PUFFLE BILLIES
I R FI T _i ~ l I I II I I J I -V i SI .I I I I II I I .
t--li-- l~v-lr I I_' II I. I! ] '-- v 'v j. I# I.'I I" S
_l _,---. 1 J----I5-, --, ,
() r, -<--
GOOSE ROUND
AULD LAG SYNE
- 61 -
DIXIE
U J
WEAVING TIE WADIAL
I I
___~_
7_
-^
KEEP CARD IN POCKET
Date Due
DUE RETURNED DUE RETURNED
ti '79
t~g --1---
iuu n 3i i
AUG 0 ,5 9--V
^=^=& V
UNIVERSITY
OF FLORIDA
LIBRARY
4,
,* -,K I i T.':JEPTS .)r.l ..1? '. I ,f FL' ID
T-i T !' OF 7 !.. -' "
-I ,i- L ;...J ] ROJECT
49 '-..A Duval 'tr-F-o t
I I-.. 4 .-H7 florida
1941
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'YILE'TL-j:t Ti :.T J ..tI7 Ateaiis rator
,FwL.L.^ t.'::-"' .. .... .. State Direoor
Ty *T j "'-' 'L "'" .... ;
e. ,. -*__: 't"T't:':.,_. [V :,'. ., :t te ., .""lsot
TEXT AND ILLUSTBIA7.::.;
Ak:CT Li',- !'..._ Consultant
... K." AND -. 1:.L 'L.:? L ].
C T ITE T S
SUG .'L i
U CP
"f PLA
.j P .
1 ,* :
.: i .- .- -..- LEADER . . . . 1
. . . . . 2
* 1 s C* ,
:' cu* *FC . . . .* 4 4li
A ..- ITOR,
.~ 'C'
-.rl t 4 4 4 4 4 4 4 4 4 4 4 9 4 4
ACTIVE
C- 'ini
'K.4,J~" tiek~tk~
S . 4 4. 4.
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'S *. I
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'il Kious k i I
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ACKNOWLEDGMENT
Acknowledgment is hereby made for contribu-
tions from the bulletins and party books pub-
lished by National Recreation Association, as
well as the spirit and enthusiasm with which
we have been embued by attending Institutes
held by the field staff of National Recrea-
tion Association.
Further inspiration has been gained through
the many Recreation books by other authors
that are to be found in private and public
libraries. Much time has been spent in prep-
aration, selection, and adaptation from the
above mentioned sources to meet the needs of
our own staff and leaders of the Statewide
Recreation Project of Work Projects Adminis-
tration.
149378
F OREWO RD
Social Recreation is mass participation
in harmonious activity. Activity of
this type, planned to require little or
no equipment may be easily presented by
the leaders.
The purpose of this bulletin is to sup-
ply Recreation leaders with a variety
of games, Folk dances and party plans
which have been found successful in
many Recreation programs among aggrega-
tions of diversified groups throughout
the State. The programs listed have
been used in the smallest crossroads
settlements as well as in our largest
cities and have been met with equal en-
thusiasm of participation.
The content of this bulletin,therefore,
is a compilation of material taught,
with program arrangement in the choice
of social and quiet games, relays, mus-
ioal mixers, Folk and square dances. It
represents a sequence which has been
successful from point of view of active
and quiet progression,timing and enjoy-
ment.
"Play for the adult is re-creation, the
renewal of life; play for the child is
growth, the gaining of life."
Joseph Loo
SUGGESTIONS FOR THE RECREATION LEADER
Typos of gamos and arrangement of material are important but by far, the most
important factor is the loader.
A leader at all times must. radiate enjoyment and enthusiasm. These are conta-
gious and the players reflect the spirit sot for them by the leader.
A good leader must like his work, plan and practice his program diligently and
have the desire to help others to a richer and fuller life through the wholesome
use of leisure time. In helping others the leader invariably becomes a stronger
and bigger person. Sometimes a very shy person will develop into an outstanding
leader, gaining poise and self-confidence through the constant desire of bring-
ing happiness to others.
Suggested "Heolps" for the leader:
1. Understand throughly what you want done and mako your directions brief and
clear. Demonstrate the action when possible.
2. Stand where you face everyone and speak so you can be hoard but do not shout.
If the group is large use a whistle but use it only when necessary. Expect
the players to listen. '
3. Give instructions as simply as possible and give as few as the game will
warrant,
4. Go into tho first game without hesitating and arouse group interest from
the very start by choosing a familiar game or one that requires simple ex-
planation. More difficult material may be presented after the players have
gained confidence in themselves. This is especially true of adults who have
had little play experience.
5. Play the game until it is almost at its best; then change to another. Change
the game at the height of enjoyment so as to eliminate the possibility of
even one player losing interest because a game is played too long.
6. Play the game yourself. Do not stand by passively waiting after it has
begun. Stay in the game actually playing or watch with keen interest.
- 2 o
PROGRAMs
1. An enthusiastic loader.
2. A planned successful programs of games and folk dances.
Plan the program in detail and list each game to be played
if the correct rotation so as'to progress from one game to
the next without .an award pause. A written program is
essential even though the program is for a very short per-
iod.
In making your plan, consider the following points:
(a) Have a group of active gamos alternate with quiet (or
less active) and singing games.
(b). Make your formation follow through -- a circle game
after a circle game and a line game after a line game
etc.
(c) If a party and refreshments are to be served,build up
to a climax just before the intermission with a par-
ticularly good game.
(d) Following intermission, build program with active,
quiet, singing etc., and finish with a musical game.
(e) Have an abundance of material. It is far better to
omit soine numbers than to run short.
Following is a plan for an evening's program,
1. Pre-party(get acquainted)aotivity or Community singing
2. Musical Mixer
3. Relay or active game
4. Quiet game (pencil and paper)
5. Semi-active
6. Musical
7. Song
8. Refreshments
9. Quiet
10. Active
11. Stunt or song
12. Musical
NOTE: All party plans in this bulletin are arranged according
to the above planned program,
MIB1ISJ~C OETPfl
1 It is tmost important to be able to ,re ite pro-
",: rams ff r-situations, in U which we find our-
solvoes to be able to utilize the equipment dt
.hand in recreation enter, parlor, kitchep,otc.
Learn to be original s.'a inmao. up your o wn.Sames.
Theo ability to change gams to meet definite
situations raarks thbe effio..ent le'ier.
2. Pat your program across naturally.
53 Do not make people run or engage in too
strenuous programs..
4. Never be a school teacher on the recreation
floor ,The pleasure of the individual is the
thing. What difference does it make if a per-
son raises the right hand instead of the left
hand when the program is for fup and not for
demonstration.
5. One very important principle is to have some-
thing for people to do the minute they arrive
for a program.
6. Avoid making a fool of anyonea as in all prob-
ability it .will. gio- the person a footing of
inferiority a.nd take away the spirit of fun.
- 4 -
PARTY PLAN FOR SMALL CHILDREN
Program.For Pre-Sohoql Ago Children Through The Primary Grades
1. DANCE OF GREETING
2. COME ALONG
'3. FAR- R IN THE DELL
4. KING WITH THE TERRIBLE TEMPER
5. SQUIRREL IN A TREE
S6. HUNTER, GUN, AND RABDI3
7. MUSIC RUSH
REFRESIhSENTS
8. DOG AND IBOIE
9. HERE IWE GO ROUND THE MOUNTAIN
10. 'Iow DO YOULIME XOUR NEI~IfOR
11. MUSICAL CIRCLES
12. HOW DO YOU DO AND GOOD BYE?
13A. LITTLE T012MY TINKER
.31B. ECHO SONG
14. ENDLESS CHAIN
15. GOODBYE FRIENDS.
DIRECTIONS FOR ABOVE ACTIVUf
1. DANCE OF GREETINGS (Music" lo-'% amo See page 56 ):
Explanation
Awftorintlemen) Place 'right hand to chest, palm extended downward. Plaose
left hand at small of back, palm extended out. Stand with feet together
and bond forward at tho waist.
Curtsoy ladiess) Hold skirt out a little at each side, place right toe in
back of left heel and bend loft kneeo
- 5 -
1. Dance-of Greeting coat! d
Vorseo Clap clap paIrtnor Chorus& Tra-la l la la la la
S Clap clap neighbor a.. la la la la la l
Stamp stamp tra la la la la la la
Turn myself about,.. la a la la-la
(Repeat) (Repeat)
Formation, Single citclo, partners side by side facing center.
Action:
Clap hands twice, turn to partner, bow and curtsoy face center
Clap hands twico, turn to neighbor, bow and curtsoy face contor
Stamp left foot, stamp right foot (slow rhythm count two for each)
Turn completely around in place with four stops.
Repeat from beginning
Chorus
All join hands in circle run fourteen stops to the right (turn fac-
ing opposite direction on fifteen, sixteen)
Run fourteen tops to the left, stop and face center on fifteen, sixteen.
Repeat all -
S ,* .
2. CONE ALONG
Formation: Single circle facing center. All players extend left hands for-
ward in circle. One extra player in center who is "It."'
Actions
"It" starts walking briskly around inside of circle and with his right hand
catches the extended left hand of some.person. This person takes another
person' with his right and this continues until "It" blows whis-
tie. 1i players r -p their original place and the "It" tries to get in
Sa vajed place first. 'The person left out is the new "It." Have the first
"It'lIow the whistle fo .e and on the last one see that everyone
to walking before blowing at
NOTE: A leader may be chosen to blow wh e if necessary.
(Music: The same See page 55 )
Formation:
Single circle, facing center, one' person standing in center of cir-
cle who is the "Farmer" two persons standing outside the circle
who aro the "Rain" and "Sun."
The Farmer in the dell
The Farmer in the doll
Heigh-O the Cheerio
The Farmer in the dell
Action: Vhile singing the Chorus players in circle march counter-clockwise
'around Farner. Stop and face fannor on last line.
NOTE: Players in circle sing during entire game.
Verse I:
The Farmer sows his seed
The Farmer sows his seed
Heigh-0 the Cheerio
The Farmer sows his seed.
Action: The Farmer skips around inside of circle making the motion of sowing
seed over each player in circle and they in turn stoop and stay in that
position.
Verse II:
"The rain begins to fall" etc..-
Action: The "Rain" skips around outside circle waving fingers over each player,
to represent sprinkling of water.
Verse III:
"The sun begins to shine" etc.
Action: The "Sun" skips around outside of circle with arms forming a circle (to
represent sun) shining over each person.
"The seeds begin to grow" etc.
Action: The"Farmer"skips or briskly walks around inside of circle
each player to rise and they in turn stand.
Verse V:
beckoning to
"The farmer cuts the weeds" etc.
Action: The "Farmer" cuts at each person as if using a sickle and they in turn
stoop but imircdiately stand.. ,
Verse VI:
"The farmer bids the sheaves" etc.
Action: The "Farmer" beckons t'bach couple (any two standing side by side) and
They hook right elbows'-and stand. Sun and Rain join right olbows also.
Verse VII: "The seeds begin to dance" etc.
Action: All couples skip around clockwise in a small circle (with right elbows
joined).
Repeat from beginning: Farmer chooses farmer, rain chooses rain and sun chooses
sun. If your players arc showing favoritism and some are being loft out
'" I-ader should do the choosing.
Verse TV:
3. FARMER IN THE DELL
Ch.ors:
-7
4. THE KING WITH A TERRIBLE TEIPER
Divide players into five groups. Each group responds with the appropriate
response when its key is given in the reading of the story.
Key:
Characters Response
1. The King Gr-r-r-r
2. Fat Daughter. Ka-plunk
3.. Thin Daughter Whistle
4. Beautiful Daughter A-a-a-a-a-ah (fine high voice)
5. Handsome Prince A-ha
6. Galloping Horses All make galloping noise with feet
Narrative
There was once a king with a terrible temper. (Gr-r-r-). He had three
daughters. The oldest was very fat (Ka-plunk); the second was exceedingly
thin (Whistle); but the youngest was very beautiful (A-a-ah).
Now in a nearby country there lived a handsome prince (A-hal). One day he
cane to the palace of the king with a terrible temper (Gr-r-r). "I have
come," said he, "to seek a wife among your daughters." First he was pre-
sented to the oldest and, well, the heaviest daughter (Ka-plunk). "She
would eat too much," said the handsome prince (A-hal). Then appeared the
daughter who was very thin (Whistlo). She did not please him either, and
ho said,"But I hoard that you had a young and beautiful daughterl"(A-a-ah).
This displeased the king with a terrible temper (Gr-r-r-). Said he, "You
can't rob my nursery for a bride" "Well," came the reply, "I cannot love
your oldest daughter (Ka-plunk), and I don't like your thin daughter
(Whistle)."
Just then on the stairway appeared the youngest and most beautiful daughter
(A-a-ahl). Rapture filled tne heart of the handsome prince (A-hal), and he
cried, "I will take your youngest daughter" His words greatly angered the
king with a terrible temper (Gr-r-r). "Call out the guards," he thundered,
"and turn out this upstart of a prince" (A-hal). With her he rushed out.
When the royal court reached the door, all they could see was a cloud of
dust raised by the hoofs of the galloping horse. (Galloping sounds which
gradually die away).
So ends the romantic -ale of the king with a terrible temper (Gr-r-r), his
fat daughter (Ka-plunk), his thin daughter (Whistle), the youngest and most
beautiful daughter (A-a-ah), and the handsome prince (A-hal),with the gal-
loping horse (sounds with feet).
5. SQUIRIREP IN A TREE
Formation: Groups of three with two of group joining both hands to form a
tree and third player (who is a squirrel) standing inside. Two
extra players. One is a fox and the other is another squirrel.
-8 -
5. Squirrel in a Tree cont'd
Action: The fox chases tho squirrel whose only chance of safety is to get in-
side a troo. oH can go to any troe and the squirrel who is occupying
tree must leave and is chased by the fox. If the fox catches the squir-
rel before he reaches safety the fox becomes the squirrel and is now
chased by the squirrel who was the fox.
7,%iiation: This game may be played with groups of four. Three players join
hands and form a small circle. This is the tree. The fourth player
stands in thie center and is the squirrel.
One extra player who is appointed "IT" (is an.extra squirrel) and
stands outside of the trees. At signal, all squirrels run for new
trees and "IT" tries to got in one of the vacated trees during the
changing. Only one squirrel is allowed in n tree at a time and the
first squirrel to arrive holds it.
After a few changes lot squirrel and player in each tree exchange
places until all have had a chance to be a squirrel.
6. HUITER, GUN AND RABBIT
Formation: Line formation Two lines of even number (about ten feet apart)
facing each other. Throe extra players: The leader and a cap-
tain for each line.
Action: The loader tells group that each captain will go down his own line and
name each player either a "Hunter," "Gun," or "Rabbit." All players
must be named the same thing in- the line. When the captains finish,
they are to stand at the foot and on signal from loador(such as whistle
or hand clap) all players snap into formation showing which they repre-
sent.
Following aro the motions:
Hunter: Stand erect with hands on hips.
Rabbit: Place thumbs in oars and spread fingers wide(reprosenting long
ears).
Gun: Point loft arm and make motion as if pulling 'trigger with
right index finger.
The leader keeps score (1 point is counted for winning line) and the grading is
this way -
The Hunter is greater than the Gun because he can shoot the Gun.
The Gun is greater than the Rabbit for it can kill the Rabbit
The Rabbit is greater than the Hunter because he can out run the Hunter.
Repeat several times. The captains may name their line starting from the foot
every other time and this makes the game faster.
-9-
9 --
7. MUSIC RUSH
Formation: Players seated on one side of room One leader and pianist.
Action: Leader gives signal for all to rise and follow him while a march is
being played by pianist. The leader leads the column of marchers up and
down the aisles and around the room as he wishes. All must follow.
Suddenly the music stops and all rush for their seats. As the leader
had no seat originally one player is left out and must remain there
during the next march only. The person reaching a chair first is the
next leader. The same player cannot be "Leader" twice.
This game may be used by having the children sing and all rush for their seats
on the last word of the song. A victrola may also be used.
Refreshments -
8. DOG AND BOTJE
Formation: All players arc.dogs and are seated in semi-circle or grouped in one
side of room. An extra dog "IT" is seated about center of group and
a chair placed four feet away upon which an object such as eraser,
pencil, etc.,(to represent the bone)is placed. Another player acts
as leader.
Action: Loader tells "IT" to close his eyes, bow his head and cover eyes
with his hands. He then points to some "dog" sittingin the group and
cautions that dog to tiptoe quietly up to bone and get it. If he suc-
ceeds he becomes "IT" and the gamo is repeated. If "IT" hears a noise
and thinks it is a dog approaching he barks, and the leader points to
another player who then tries to capture bone. The leader can wait as
long as he wishes to point and if "IT".barks without reason the leader
chooses another "IT" in his place.
9. Hero We Go Round The Mountain
Formation: Double circle facing countur-clockwiso.
Verso I Here we go round the mountain two by two
Here we go round the mountain two by two
Here we go round the mountain two by two
Rise up so early in the morning.
NOTE: All players sing.
Action: All couples march in line of direction. Stop, facing center single
file on last line.
NOTE: Leader has pointed to one couple who stops to the center on last four
lines.
Verso II: Show us how to shine two by two
Show us how to shine two by two
Show us how to shine two by two
Rise up so early in the morning
10 -
9. Here We Go Round The Mountain cont'd
Action: Selected couple perform some action such as wringing dish cloth, clap-
ping hands, marching, etc., and all others watch.
Verse III This is the way we do it two by two
This is the way we do it two by two
This is the way we do it two by two
Rise up so early in the morning.
A',tion: While couple in center continue actions all others mimic them. Repeat
from beginning and select a new couple each time of play.
10. HOU DO YOU LIKE YOUR NEIGHBOR
Formation: Players seated in a circle around the room One extra person who is
"IT" stands in tho..ccntor.
Action: "IT" points to someone in circle and asks -
"How do you like your neighbor?"
Answer, "Not at all."
Question, "Whom would you like?"
Answer, "Mary iT'hite and Bill King."
The players on each side of player who vas pointed to must quickly chance places
with the players named and "IT" tries to get one of the seats during the chang-
ing. The player who was questioned does not move. The player left without
a seat becomes "IT."
If a player likes his neighbors, and answers, "Very much" when questioned every
one moves and "IT" tries to get a seat during the changing.
Variation: If group is not well acquainted, number players (leader also) and
substitute numbers for names when asked the above questions.
*.* *
11. MUSICAL CIRCLES Music: Dixie Land (See page 61 )
Formation: Single circle, partners side by side with inside hands joined.
NOTE: Slide or draw step is: Step to the rift with right foot. Draw the
left foot to the right foot. Or visa versa.
Action: Verse I
TI Seven sliding stops to the left seven counts.
Stop on loft and hold (this loaves right foot free) one count.
NOTE: Have participants say these words while dancing the above:
Slide and slide and slide and slide and slide and slide and
slide and stop.
11 -
11. Musical Circles cont'd
2. Seven sliding steps to the right
Stop on right foot and hold.
3. Four skips to the center
Four skips backward, back to place.
4. Repeat above (3) four skips to center
Four steps backward, back to place.
Chorus
1. Seven slides to left (seven counts)
Step on left and hold (one count).
(Say words as in number 1 of verse 1)
2. Seven slides to right
Step on right and hold.
3. Three slides to left and hold on fourth count.
Three slides to right and hold on fourth count.
4. Repeat (3) Three slides to left and hold on fourth
count.
Three slides to right and hold on fourth count.
Formation: Double circle, partners facing, with hands joined and arms ex-
tended sideward.
Action: Verse II
1. Slide three slides counter-clockwise
Drop leading hands and turn back to back bringing the
other joined hands forward on fourth count. (Slide and
slide and slide and turn).
Slide three slides countor-clockwise.
(Slide and slide and slide and turn).
2. Repeat face to face and back to back.
3. Face partner, join right hands (held high).
Walk around seven steps clockwise.
4. Turn oneighth count and join left hands.
Walk around seven steps counter-clockwise and finish
in place (original position) on eighth count.
Repeat Chorus
12. HOW DO YOU DO AND GOOD BYE
Formation: Single circle with an extra person in center, pianist or
leader to give signal.
- 12 -
12, How Do You Do and Good Bye cont'd
Action:
Player in center walks around inside of circle and when pianist strikes a
chord (or if no pianist is available leader blows whistle once), player
stops, faces person he's closest to, says "How do you do" shakes hands,
gives and receives name and together they start walking and talking around
the inside of circle.
When the pianist strikes a discord or bangs on the piano (if no pianist is
available leader blows two blasts with whistle) both shout "Goodbye" and
start walking single file around inside of circle.
When another chord is struck, both players introduce themselves to someone
in circle in manner above and start walking and talking till discord is
sounded and all couples shout "Goodbye" and start walking single file
around inside of circle.
Continue until everyone is walking and talking with a partner.
NOTE: If they do now come out in even numbers on the last time of play
have them drop back or step forward and walk with next player.
* *
13A. TJITTLE TOM-1Y TINKER (Music: The same See page 55 )
Little Toiny Tinker was burnt by a clinker and
He began to cry -
lMa a, Ma a,
Poor little innocent b'y.
Formation: Players seated around room in four groups.
Action:
First group sings through first line.
Second group starts first line as first group begins line two.
Third group starts first line as second group begins line two.
Fourth group starts first line as third group begins line two.
Each group sings through three times.
Singers remain soated, but rise suddenly on "Ma," seat themselves on "a."
this represents Tonmia sitting on a hot coal.
* *
13B. ECHO SONG (Music: The same See page 59 )
Words:
Echo I can hear you (Chorus), hear you (echo 1),hear you (echo 2), hear
you (echo 3),
The' I can't get near you, (Chorus), near you (echo l),near you(echo 2),
near you (echo 3),
You're so far away (Chorus), away (echo 1), away (echo 2), away(echo 3).
13B. Echo Song cont'd 13 -
Formation: Divide singers into four groups and place each group in differ-
ent sections of the room.
Action:
One group sings the song and the other groups, (echo 1, echo 2, echo 3) in
turn, repeat the echo as indicated.
Some beautiful effects can be gotten if the echoing groups will shade off
until the last group sounds as though far away.
* *
14. ENDLESS CHAIN Relay
Formation: Line formation Two base lines about twenty foot apart two
or more teams.
Action:
First player of each team goes to second base line, returns to starting
point and instead of touching off second player takes hand of second play-
er and both go to second base line, return take third player's hand and all
three go, etc. Continue on till all are in lines. The first player saves
himself by swinging his line around in order to pick up the other players.
NOTE: This will wear your "Too full of spirits" group.down.
* & *
15. GOOD-BYE FRIENDS (Music: "Good Night Ladies" See page 59 )
Verse Chorus
1. Good-bye friends 1. Merrily we roll along
2. Good-bye friends 2. Roll along, roll along
3. Good-bye friends 3. Merrily we roll along
4. We're going to leave you now. 4. O'er the deep blue sea.
Formation: Single circle, partners facing each other.
Practice Exercise:
Partners face each other in a single circle shake right hands. Drop hands
and pass right shoulder to right shoulder (going the direction facing al-
ways boys countor-clockwise, girls clockwise to the next partner M
shake left hands. Pause. Drop hands and pass left shoulder to left
shoulder to next partner and shake right hands. Pause. Proceed in this
manner until original Partner is reached. Walk slowly at first and caution
players not to turn around.
15. Good-Bye
Action:
Line I
Line II
Line III
Line IV
Friends cont'd
Verse
Shake hands with partner.(Pass right shoulder to right shoulder)
Shake left hand with next person (Pass left shoulder to left
shoulder)
Shake right hand with next person (Pass right shoulder to right
shoulder)
Join hands skating fashion and all couples faco counter-clock-
wiso.
Chorus
Skip around with this partner while singing through the Chorus
twice.
Repeat from beginning, starting by shaking right hands with
this same partner.
Continue until all have said "Good Byo Friends."
*.* *
U
-5 c-
PARTY PLAN FOR AN AUDITORIUM
What a large group of people meet for a party in a place which has fixed seats,
the following activities may be used.
1 WHAT'S YOUR NAME
2 GRAND MARCH
3 MELODY ROMANCE
4 MUSICAL RACE RELAY
5 BATTER UP
6A "GRIN" SONG
6B PUFFLE BILLIES
7 OH SUSANNAH Line Formation
8A DUMB SPELLING MATCH
8B CURIOUS TRAVELER
REFRESHMENTS
9A READING THE NUMBER MAGIC
9B IN OTHER WORDS
10 MOTHER GOOSE RHYMES CONTEST
11 I LOVE LITTLE WILLIE
12 GOOD NIGHT LADIES
NOTE TO LEADERS:
End "Grand March" with sixteenth call if isle space is narrow.
The extra figures may be used in halls with movable seats.
1. WHAT'S YOUR NAME?
NOTE: Give everyone a card and pencil and toll thoa to write their first
and last name vertically (one letter under the other) down the left hand
side. of, card.
Action:
On signal all players start mingling through the crowd finding those whose
namos contain letters corresponding to each one of the letters in their own
name. Opposite each letter "writo the full name of the person in whose name
there was a letter which could be used, and underscore the letter in the
new name which corresponds to the one in their own name. In a small group,
capital or small letters may be used but for a large group find correspond-
ing capital letters. Person finishing first is winner. This is a good get
acquainted game.
3. GRAD MARCH
Formation:
Music: Select some good March.
Choose tuo couples capable of following directions easily to be
the first and second lead couples. Line all other couples be-
hind thea. (Gentleman has his lady on his right).
Caution all players to fellow person in front of them and to
listen to the leader's calls.
Leader moves from one end of hall to other to meet lead couples
as they approach for the purpose of giving directions.
Action:
First Call:
Second Call:
Third Call:
Fourth Call:
Fifth Call:
"Separate," ladies to right, gentlemen to left marching around
roon cutting square corners (When head lady and gentlemen
meet at foot of hall)
"Ladies on inside, gentlemen on outside" continue in line of
direction around room, ladies and gentlemen's lines passing
each other. (When they meet at head of hall)
"Reverse, ladies on outside, gentlemen on inside."
they meet at foot of hall)
(When
"Down the center by two's." (When they meet at head of hall)
"Two to the right and two to the left." (First load couple
goes to right, second left and continue alternating right and
left until all couples are marching on each side of hall.
(When the two couples meet at foot of hall)
Sixth Call:
Seventh Call:
"Donm the center by four's."
(When they meet at head of hall)
"Separate two's" (Two's right two's left). When they most
at foot of hall have all players stop and join inside hands.
Tell first head couple and all couples following to raise
joined hands to form arch second lead couples hold inside
hands downward.
- 16 -
3. Grand March cont'd
:'Eighth. Gall.: .*Under Arch." .All ,keep marching and second lead couple's
line passes under aroh made by first lead: couple'ts line.'
(iWhen they meet at head of hall)'
eNinth Call: reversee with ,othel'side forming arch." (When they meet at
foot of 4all)'
Tenth Call:. -".Over and Under Arch" (caution each couple not to decide
: whether theye, are to go over o under arch. kirst. but wait for
S lead 0oouples to get.to them ana continue on either over and
S, under or under ahd over, etc. (Wthenithey 'meot at head of hall)
SEleventh .:', Repe.a :"Over: andUnder Arch." (When they meet at foot of hall)
S Call:
Twelfth "Dow those center by two's" lead couple first second lead
Call: couple' falling in and alternating in this manner. (When they
.. meet. at head of hall) ,
Thirteenth "Separate one's" ladies go right' and gentlemen left.. (When
Call: they. .meet at foot of hall)
Fourteenth "G-rand Right and Left around room." Stop players, tell them
Call: not to decide which hand to begin with but depend on leaders
and continue on, passing right shoulder to right shoulder and
left shoulder to left shoulder around the hall. (When they
meet at foot of hall)
Fifteenth "Complete wheel Grand Right and Left." Stop players and
Call: caution them to continue in same direction they are now fac-
ing (gentlemen, counter-clockwise and ladies clockwise).
Leaders join right elbows and make a complete turn before
jnning loft 'elbows with 'next player. :Players depend on
loaders T dotemine which elbow to begin With. (Whbe' they
,,. meet at foot of hall)
Sixteenth "Down the center'Lby tw6 's." (When they meet ht headof. hall)
Call
,Seventeenth "Two's
Call:
right and' left." (When they meet at fbot of hall)
Eighteenth "Grand. right and Left in couples." Stop players when lead
.Call: cQples are facing each other at foot of hall. Have all cou-
S,ples lock 'inside: elbows also caution them to be certain of
Sdirecfon they ,are facing 'and continue- id; that direction.
S Each couple has only. one right'or one left- elbow to use. All
couples 'depend on head couples to determine which elbowto bo-
S gin with. (When they meet at foot of hall)
Ninete6nth "Complete wheel in couples" Grand Right .and Left. Again
Call:' stop 'players and caution: than to be c.e!tain of direction they
are facing and continue in that direction. Couples make a
complete turn before dropping elbows and going on to next
couple. (haen they moot at foot of hall)
3. Grand March cont'd
Twentieth "Down the center by four's." (When thoy 'ftot at hoad of hall)
Call:
Tweonty-First' :"Fouro to tho right and four to the left." (tWhen they moot at
Call: foot of hall)
Twonty-Soddnd
Call:
wEJonty-
Jall ::
"Dlbw the center by eights" (When the lines are all facing the
head of room stop them and tell all players in each line to
join hands and leave about two feet space between each line.
Third "'Wind into spiral formation," Leader with left hand catches
right hand of end player on' the ,right of first line, leads
,line in front of first line, around in front of second line,
back in front of third line (doing ;serpentine) .until she has
been through all_ aisles. As she passes the end person on the
right end of each line she tells them to join hands with the
last person in line as they come around. She then leads
: players into spiral (marching in circle she makes it smaller
and smaller). .s
Twenty-Fourth
Call:
"Unwind Spiral" Loader. turns about., and unwinds doing a
coult6cr-narch in the pathway left,between circles of.players.
She finishes with players in large circle ready for the next
game. "Oh Susannah" is a good one tofollow.
* **
4. I.LODY RF1IANCE
Formation: Group seatod Pianist necessary*
Action:
The story:is read and words in parentheses are substituted by pianist
ing the first phrase of tho selection named. Any player in the group
tell..the story by-'calling out the name of selection being played.
play-
helps
Variation: This can also be a pencil and ,paper game or have group: divided
,into two sides and' the players in each side call out song being played. The
side getting correct name first scores a point.
On-a..pleasant -day nearly summer (Long, long, ago) the notes of-the stately
(Bridal Chorus) could be heard sounding through the trees on the wedding
day of the lovely (Juanita) and her handsome lover ('Bobin Adair).
,For the wedding- trip they went (Sailing) to distant lands. The west winds
carried them steadily (0eor the Suimor Sea) and not 'ven when they were(Rock-
ed in the Cradle of the Deep)' was their happiness. clouded for a single
hour. After viewing the sights of the old country they..came (Merrily, Mer-
.rly):back to (Americoa th6 Beoutiful). Back in (Dixie Land) the couple were
met by (Old Black Joo) who drove them across the rolling hills to the old
plantation where they wo reo wcomoed by (The Old Folks at'Home) Their'first
quarrel oame about b'bcause nobin*jwas alwayss late for. meals. Juanit'd would
stand waiting by thosee (Old Oakeh Bucket) sighing (Oh, dearth, What Can The Mat-
'8-
- i.
4. Melody Romance cont'd
- 19 -
ter Be"). One evening as he came sauntering home an hour late for supper,
she met him with (The Bull Dog) and uttering the.(Battle Cry, of Freedom),
She packed up and went back to"her (Old Kentucky Home).
He thought about'his sins (All Through the Night) and in the morning wired
her (I Love You Truly). She replied (Pack up Your Troubles) for I'm coming
back to (Home Sweet 'Hone). (All Smiles) he met her (In the Gloaming) and
frbm that time: on life for thon was one (Perfcot Day)after another and even
after Father Time had sprinkledtheir hair with (Silver Threads Among the
Gold) their romance was just a continuation of .(Love's Qld Sweet Song).
S* *
4. MUSICAL RACE Rolay (Music: Any choice)
Formation:' Line six -or more players to each line. Two base lines about
twenty feet apart.
Actions
As the pianist plays some selection the first person in line, on signal
from leader begins going towards the other base line in the usual relay
form. He is to touch that line, come back to his starting line, touch off
second player and proceed to the foot. The only thing is he can only
move.when the music is being played and must stop immediately when .it stops.
It.is lots of fun to see them "put on brakes." All players do the same unnu
til the line is in original formation and the line ending first is the
winner.
5. BATTER UP
Formation:
Two teams of nine players each and two extra people who act as Captain of
each team.
Let the Captains draw straws to see which team gets the ball first, the rest
of the group seated.
Action:
Line up teams facing the rest of the group. Captain of team "A" tosses the
soft ball or bean bag into the crowd and calls "Batter Up." Whoever catches
it stands and the first player on Team "B" must quickly name the one hold-
ing the ball. If he does so correctly, it is one out for Team "A". If he
fails, holder of ball tells his name, and it counts one run for Team"A."
Captain of Team "A! again -tosses ball and the second player in Team"B" names
holder of ball, etc. Continue until three outs are made and the .ball is pass-
ed to Captain-of Team "B." This is a good got acquainted game.
- 20 -
6A. "GRIN" SONG
6B. PUFFLE BILLIE
Words: 1.
2.
3.
4.
Formation.
Divide played
pulling a cc
"Puff."
- Tune: "Washington Lee Swing"
Just ledrn to grin rin,i grin, when you come in
And make it wide, wide, wide, and not too thin
Yell out a "Howdy, Bill" and "Hello Jack"
And-thrn you slap him Srack,smack, smn..k-right on the. back
'Don't' be 'a grouch we have too many now
SLearn how to "kick in" not "kick ui'a row
Throw up your head and all got ready now .(READY NOW)
Grin -- Grin'- Grin.
(Musics The same See pago 60 )
own at the station, early in the morning
ee the little pufile billies standingin a row -
se the little driver,' turn the little handle
ioo; Chool Puffl Puffl off they go.
into four groups On words "Chool Chool" make motion of
to blow whistle,Mimic the train sound on words. "Puff"
S
D(
S(
SE
Cl
drs
>rd
Action: -
Each group sings through entire selection three times.
First group starts
Second group starts as first group begins line two.
Third group starts as second group begins line two.
Fourth group starts as third group begins line two.
OH SUSANNAH
(Music .The same See page 60 )
Verse: 1. I came to Alabama wid my banjo on my knee
2. I'm g'wan to Louisiana, my true love for to se.
3. It rain'd all night de day I loft, De weather it w&B dry
4. Do sun so hot I froze to death; Susannah don't you cry.
Chorus: 'Oh.Susannah, oh;.don't you cry,for me,
'' For I goin' to Louisiana vid my banjo on my knoo,
Formation:
Action:
Compact double circle .around aisles(possible if there are two
aisles and space front and roar).
Line 1 Gentlemen walk three stops forward, point too on fourth count.
Walk throo stops backward and in place on fourth count.
NOTE: First stop on Came.
"Round"
7. Oh Susannah cont'd 21 -
Line 2 Ladies repeat as above.
Line 3-4 Face Partner and join right hands (gentlemen facing counter clock-
wise around circle and ladies clockwise) pass on in direction
facing and join left hands with next person, on to next doing the
grand right and left around the circle until you reach the word
"Cry." If you have someone by the right hand hold to them and if
you have left hands joined step forward one person (this will as-
sure everyone of having a partner). All face counter-clockwise with
this new partner and promenade while singing the Chorus twice.
Repeat from beginning.
8A. DUMB SPELLING MATCH
Formation: Players seated.
Action:
Leader tells players to spell word but to pronounce only the consonants and
the vowels are said in the following manner:
A raise right hand
E raise left hand
I point to eye
0 form 0 with mouth and at same time point to it
U point to someone of group.
Thus "cat" is spelled C raise right hand t
Players may be eliminated or turned down as in Spelling Bees when missing
word. If group is large just let each player spell one word.
** * *
8B. THE CURIOUS TRAVELER
Formation: Groups seated about room one leader who is the Curious Traveler.
Action:
Group imitates each action of the leader who says and does the followings
1. The Traveler stood up.
2. He looked to the North.
3. He looked to the South.
4. Then to the East.
5. And to the 1fest.
6. Ho then turned around and faced the North.
7. Then the West.
8. Then the South.
9. Than the East.
10. Then he stood on tiptoe to seoo over his neighbor's shoulder.
11. But he could see nothing (shake head).
12. So he sat down.
Variations: Other actions may be added.
** * *
- 22 -
9A. MAGIC "READING THE NUMBER"
Formation: Group seated about room two extra players, one theoloader and
the other the confedorate.
Action:
The "mind-roador" is sent out of the room and one of the group selects a
number. The "niind-roador" is called in and promptly identifies the right
one as it is called.
The secret is: The first digit of the first number called out tells where
the number selected will appear on the list. Thus, if twenty (20) is the
number selected, the assistant might call out 57, 2, 69, 118, 20 and the
mind-reader would promptly say 20 as it ,was the fifth number mentioned.
Variarion: This can be haIrder to decipher if the number is never called but
instead, still using the above method, the "mind-rcador"may arrange to let
the designated number be twice the numabsr solocted. In this case forty (40)
would be the number selected as it is twice twenty (20).:
** *
9B. IN OTHER VORDS
This is a quiet game which interests a number of people. It is another way
of saying some of the things we hear every day. Following is a list of a
few sentences with their respective meanings.
1. Compounds of hydrogen and oxygen in the proportions of two to one that
are without visible novoment invariably tend to flow with profundity
(still water runs deep).
2. A body of persons abiding in a domicile of silica combined with metallic
oxides should not carelessly project sliall geologic specimens. (People
who live in glass houses should not throw stones).
3. Do not utter loud or passionate vocal expressions because of the acci-
dental overturning of a receptacle containing a whitish opaque and nu-
tritive fluid. (Do not cry over split milk).
4. It is not advantageous to place the sum total of all your barnyard col-
lections in the same receptacle. (Do not put all your eggs in one
basket.)
5. Never calculate the possible number of your juvenile poultry before the
usual period of incubation has boon fully accomplished. (Never count
your chickons-before they are hatched).
6. A tremendous disturbance of the atnosphore is generally succeeded by a
corresponding period of absolute tranquillity. (Calm follows the stor.
7. Each mass of vapory collection suspended in the firmament has an inter-
ior decoration of metallic hue. (Every cloud has a silver lining).
B. In Other Words cont'd
-: 23 --
8. The flying phenomena of the ethereal kingdom of a kindred kind, come in-
to association gregariously. (Birds of a feather flock together).
9. A canine which gives vent to his sentiments by a series of vocal efforts
rarely finds use for his biscuspids. (A barking dog seldom bites).
10. A placement of the termination as a precedent to the commencement should
never be essayed. (Never put your cart before the horse).
11. A warm blooded feathered, egg-laying vertibrate animal which is among
the first, invariably comes into possession of a small legless inverte-
brate, crawling animal. (The early bird catches the worm).
12. He who locks himself into the arms of Morphous promptly at eventide and
starts the day before it is officially announced by the rising sun ex-
cels in physical fitness, increases in economic assets, and celebrated
with remarkable efficiency. (Early to bed and early to rise makes a
man healthy, wealthy and wise.)
10. MOTHER GOOSE RHYMES CONTEST (Music: Nursery Rhyme See page 58 )
Words: Old King Cole was a merry old soul
And a merry old soul was he
He called for his pipe and he called for his bowl
And he threw them out the window,
the window, the window
He threw them out the window.
He called for his pipe and called for his bowl
And he threw them out the window.
Formation: Divide group into two teams, with a captain for each.
Action:
One team starts by singing a Mother Goose Rhyme to the above tune and as
soon as they finish the other team must commence singing another rhyme im-
mediately. The team who fails to begin, or sings a rhyme that has already
been sung by either team is the loser.
* *
11. I LOVE LITTLE WILLIE (Music: The same See page 58 )
Words: 1. I love little Wil lie, I do, Ma ma,
I love little Willie, I do, Ha hal
I love little Wil lie, but don't you tell Pa,
'Cause he wouldn't like it at all, Ma-ma.
2. He wrote me a lot ter, ho did Ma ma,
He wrote me a letter, he did, Ha hat
He wrote me a let tor, but don't you toll Pa,
'Cause he wouldn't like it at all, Ma-ma.
24 -
11. I Love Little Willie cont d
3. .We're going to .be married, we are, Mama,
Etc.
4. Next Sunday's the day, it is, KMama,
.Etc.
5. And now we are married, we are, I.ama,
And now we are married, we are, Ha, hal
And now we are married,:and you can tell Pa,
'Cause he can't do nothing at all, l.amna.
Format ion:
Compact double circle around aisles (possible if there are two
aisles and space front and. rear). Partners with inside hands
joined.
Action: Verse I
Walk three slow steps forward on words "I love little 1Willie, I do." Nod
to partner, lady stands in place and man steps forward to join lady in front
of him on word "Mona,."
Repeat as above on words "I love little Willie, I do "nod, and man steps
forward on words "Ha haif
Promenade with this third partner on words "I love little Willie, but don't
you tell Pa, cause he wouldn't like it," nod on words "at all" and move
forward to new partner on word "Mana."
VYrse II:
Man joins both hands with this partner and turns her once around,
thr.e steps, nods on words "He wrote me a letter, he did," and moves
lady ahead of him (his partner remains in placo) on the word "mama" -
turn with second lady on. "io wrote mo a letter, he did," move on to
lady on word "Ha ha" Turn third lady around on words "Ho wrote me
tor but don't you toll Pa," and turns fourth lady on words, '"Cause he
n't liko it at all," Hod and move on to fifth lady on word "Mama."
using
on to
Repeat
third
a lot-
would-
Repeat all indefinitely.
12. GOOD NIGHT LADIES
Words: Good night ladies
Good night ladies
Good night ladies
We're going to loaves
you now
Formation:
(Music: Tho smae See page 59 )
Chorus: Herrily we roll along
Roll along, roll along
SMerrily'we roll along
O'er the deep blue sea.
In couples, standing in large single circle facing center all
hands joined.
Action: Man bows to partner while all sing first line of verse.
Man bows to lady on his left while all sing second line.
Man turns his partner once around while singing third line.
Man turns the lady on his left while singing fourth line.
Chorus: With this lady as his new partner, all couples skip or walk briskly
around the circle counter-cloaokise while singing the Chorus.
Repeat until all have said "Good Night."
- 2S -
PARTY PLAN FOR LARGE GROUPS
1. COMMUNITY SINGING
2. LABYRINTH
3. HOW DO YOU DO FRIENDS
4. BACK TO BACK TAG
5. BALL RELAY
6A. A WAS AN APPLE
6B. AUTOMOBILE CONTEST
7. GLOW VWOR1
8. COFFEE POT
9. CAPTAIN JINKS
10. LITTLE PETER RABBIT
REFESIE.IENTS
11A. STAND A MINUTE
11B. LAUGHING HANDKERCHIEF
12. VIRGINIA REEL
13. HOW TO TELL PERSON'S AGE
14. GOODNIGHT LADIES
DIRECTIONS FOR ABOVE ACTIVITIES
1. COMMUNITY SINGINS
Have a song sheet consisting of all typos of familiar songs. Be sure to
have some "Fun" songs among this list and in these,especial emphasis should
be placed on having a good time.
- 26 -
2. LABYRINTH : i(,u.i:t .Go.d March)
Players stand in single file, all join hands and first person in line(host-
ess or leader) winds in spiral formation.
Leader now lets go hands and shakes hands with each person (giving and re-
ceiving name) as she comes out of spiral number two follows leader, shak-
ing hands also, number three follows number two then number four, etc., un-
til all are introduced.
3. HOW DO YOU DO FRIEI.DS (Music: "Turkey In The Straw"See page 59 )
CHORUS
1. How do you do friend? How do you do?
2. Glad to be hero and glad to see you
3. Oh there's joy and sunshine all-the whilo
4. If you give the world a friendly smile.
Formation:
Double circle, facing counter-clockwise. Gentlemen on inside circle. Inside
hands joined with partners.
Action:
1. Walk four steps in line of direction.
Face partner and join both hands.
2. Four Glide (sliding) stops in line of direction.
3. Join right hands with partner circle 3/4 turn-and finish with ladies
facing counter-clockwise and gontlemon clockwise.
4. Join left hands with next person, take three stops and pass on to third
(next) person and join right hands (grand chain).
CHORUS
5. Shake hands with partner while singing line I
(Ladies pass on to right. Gentlemon stand still)
6. Shake hands with next man while singing line II
(Ladies pass again on to right. Gentlemen stand still)
7-8 Join both hands with the next man and all couples turn once around
while singing lines three and four.
Repeat with new partner.
4. BACK TO BACK TAG
Formation:
Players in couples scattered over playing area, one extra player who has no
partner and the leader. (Leader may be extra player if needed).
4., B.ck to Dask Tag ocent'd
Action:
Couples look elbows back to back. Loader tells players to- drop elbows and
walk around, any-direction over playing area but not in pairs.
On signal, such as whistle bl.Qwing, all players (including extra player)
"get a back" other than his own. There' ill be one player left without a
bo .c. He becomes the extra player for the next game.
Ropeat several times.
5. BALL RELAY
Formation:
Line formation in couples.
Two lines of p.irs.
Action:
Couples jaoce each othor and jbih right hands.
Leader gives a ball tb the head person on the right. This will be a lady,if
the couples are evenly divided as to sex.
On.signl the ball is passed down to the end of the line on the right
(ladies side) and back up the other line to the head'man(men's side). If
the ball'drops all stoop to pick it up so the formation will not be broken.
It adds fun to have the ball pass down the line and back three
times before stopping.
Line finishing first is the winner.
* *
consecutive
6A. A WAS AN APPLE
Formation:
Players seated in circle.
Action:
The,.loader tells .group that in rotation each adds a verb beginning with the
next succeeding letter of the alphabet.
Leader starts by saying: "A was an apple pie." "A ate it."
In rotation the other players might add -
"B bit it"
"C cut it"
"D devoured it"
"E esteemod it"
"F finished it"
"G grabbed it"
"lI handled it"
"I inspected it"
"J jabbed it" .
"K kept it"
And so on until -
"X x-rayed it"
"Y yearned for it"
"Z zipped it"
Any player failing to follow with a verb is turned down (as in spelling) by
the one giving the word.
**n<* *
- 27 -
- 23 -
6B. AUTOMOBILE CONTEST
This is a pencil and paopr game with players competing individually or the
leader may divide players into two groups, ask questions and points are
counted for tho group answering verbally first.
What car is -
A coffee . . .
Act of grinding tooth. .. .. ..
Leading actor. . . .
City of Michian . . .
Ancient Car .
To go across country . ..
Avoid. . .
Spanish soldier of fortune .
To punish. .. . .
Part of name of river between U.S.A. &
Hard rock. .....
Namo of river in N.Y. State. ..
;. Sstollite of the earth ..
Name of city in Ohio. . .
Namo of county in N.Y. .. ..
Topuncturo an Indian weapon .
Intoxicated baker. . .
Celebrated rock . . .
Great French soldier . .
A shallow part of a stream . .
* .* .
. . .
. . .
* . .
* . .
. . .
* .. .
* . .
New Mexico.
. . .
. . .
. . .
. . .
* . .
. *. .
. . .
. . .
. .
. . '
..moo
eeoc.
ooeooe
New Miexico.
eeoc
eeoo
00o0
.000o0
eeoooe
egoco
.oog
eeoc.
cooco
ooooo
.Maxwell
.Nash
.Star
.La Sallo
.Oldsmobile
.Overland
.Dodgo
.DeSota
.Whippet
.Reo
.Flint
.Hudson
.Moon
.Cleveland
.Essex
.Pierce Arrow
.Studobaker
.Plymouth
.Lafayette
.Ford
7. GLOW VWORM
Music: The same -
Formation:
Double circle, facing counter-clockwise. Gentlemen on inside circle.
Action:
1. Walk four steps forward in line of direction.
Drop hands and face partner.
2. 'Walk four steps backward, away from partner (men toward the center and
ladies toward outside.)
3. With your right hand point diagonally right to person standing on left
of your partner (the leader will avoid confusion if he has all players
first point right hand to their partner and then move their hand to the
next person towards the right in the opposite circle when .demonstrat-
ing). Walk four steps toward this now partner and join right hands.(As
,you point).
4. Turn this.new"partner with four steps; finish with all facing counter-
clockwise.
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