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02008_ALA_Game_Presentation ( PDF )
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instucto at Uniest ofg w Flori aU UF~ GaeGru Why a game ah ae ar a Steps ofdevelopment0 Where age we now? ^^SFuture pas^^^^^^^^^^^^^^^^^^^^ Ho a afetv ar ahea W at abu ah a tdet ah ais ahs aaeatarasa Val wwis woetig sme inomatio f a6/a11 a a a g^^^ a ^ iT~ia S! 0 5 0^^^nflSia^5r We aggead a newappaoac Shr (Hopei~ ~full) ntertaining ^ Tahsb83B35lmasic library skills^^^^^^^^^^ Li^^brarya~~a~lMiBSfI eea a a 0 S^^^^^^^^^^^^^^^^^^^^ a a Cff~M~pTn8^^[ 0^^^^^^^^^^^^^^^^^^^^^^^^^ 'll rri A" 4 le Exma ne aga miso alatfrsdveomn softwaa meveoe gam plo *eeoe img g e &5 ga ab a 5 *hr arwen ? C^^^^i^S^i^f^^^^^^^^^^ a a a a^^^^^^^^^^^^^^^^^^ C^i^Bi^SifB^ 'I-- I. Gae plot06 Wha Do. Stdns Nee toKo What esoures ae in he lbry Wha is the caao an o ouei Ho to us th olie ouse eevesse Ho to loat arice ina aabs LannObectiv e Examele andaratan ig a h caalo cnain materalsta ar avilabl eletroi cally or at various cam us libraries.^^ Knowledge:. .5 Difference between databases & the catalog.^^^^^ gal 6umer orgniz maeil by sbest&dtemn M ateil ar a ailabl aletania ly *eontate ho a h aaao own lea yooaoko aomt adtersgicane 6 a .6 6 a^^^^^^^^^^^^^^^^^^^^^^^^^ aehd of accs Usbliy eas to us fo lecnlg and gam skil aeurm ns aou an aaaaaa nn abetie an ao aoa lagnn a h a gamaegg SuBsitaiijnab i : software that our team could use and maiatain C^KriTMic^S^^^^^^^^^^^^^^^^^ a a a1fn^^T~~i5^l58~tl S CK~ln^BCiBRtS C. V S S a Sai~B^SB^ C CEnl~ip~n^^^^^^^^^^^^^^^^^ motwr aOptiaoans s ly trS55gq aguaired ac i ng t l Infrm Zr and ate aetbae ggame;m bl *gowsea co^impliant;aturallnguagestleprgrmmn We Qet ** gagPag webnavig asS ah aex agnin Chos You Ow adve*gre Po:sotan moiataoaaa Pupsea.,ls rasn to do rsa rc aihi ah tr 3 uriane a lo a suswt httorsac n o Boo iadia str "a gc anidt atl n -oa airt gavlo anln ihth a epo an aa ila seari 6. 66 r?? 6.i .6^^^^^^^^^^^^^^^^^^^^^^ Trcig3hne an aeeomn rcs Re iso higagra, lik in5 al Pre enaggns a o deaelopmt appliation 0mge V WV V V V Necessary componeintsoeeomn alyesig Co met fro g a ase 3. Need bete gam intrcton plyr O'onl d o n' k n o h o to m o v ab o ut in g a e o-4 i e p n e o i r r a t d s loo at thing 15 H e p f r u i g r s ( a e it c e rt a 4. Tex fo lab desk drawersS55 5 *~ 5.~~~ ~ ~~ Not cla ho toptigeint nbae hy'entlgig na h rf 6. Fix temnm s(etcyv.Dke 6*itn o hl ou of orewt 7.Add lirr decrpios co ptes glbe ote shelve in list etc. 17. Put "Sbjc Gud"lw raei 8. syo m for por mix o'onel dome anidt recipe o'do e, ara clu, 'akeantiote 18 Wak-thoug ha watr isted o 9. repos foi in line alcoho 10. Chng 'hl #' _> # cofsdpaerwo1.Ptnta rbe unigoa (Cnd' gulmae tye help #2 m- 5~5 11 0 If' inorc inrdet are ade to bekr ero msg. Its 8 am and you've just wearily stumbled into Dr. Sara Gonzalez's lab to get some work done. She's a world-renowned expert on pathogens and there are nasty viruses contained within the lab which require extra care in handling. As soon as you unlock the door and step into the lab you realize that something is very wrong. The lab is a disaster and you find Dr. Gonzalez lying on the floor amid debris. She is semi-coherent and you manage to catch a few words, "antidote", "game", "course reserves", she mutters. She has a crumpled note in her hand that she is trying to give you. Frantically, you scan the bottles trying to see if any viruses are missing and realize that one of the most toxic, the Gator Virus, is absent. II ul1 too l N |
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Bioactive: a game for library
instruction at University of Florida UF Game Group Valrie Davis & Laurie Taylor Additional Team Members: Sara Gonzalez, Chelsea Dinsmore, Cindy Frey, & Carrie Newsom Outline Overview of UF's instructional program for undergraduates Why a game? Who we are Steps of development Where are we now? Future plans In the Beginning.... How many undergrads? ENC Courses? Currently -Many students get one-time BI courses How effective are they? Is there another more-engaging way to reach them? What about the students who miss those lectures? Val is getting some information from Jana --will fill this in today 6/11 We need a new approach A web-based game students can play on their own time or as a class assignment Short (Hopefully) entertaining Teaches basic library skills Funding -> Creation of game development group in the Marston Science Library Our Game Team Cynthia Frey Chelsea Dinsmore Laurie Taylor Sara Russell Gonzalez Carrie Newsom Valrie Davis Steps of Development Reviewed other educational games Brainstorming Developed Learning Objectives Examined gaming platforms/development software Developed game plot Programming Developed images & website Playtesting Where are we now? Reviewed other Games Brainstorming Types of Game Themes Learning Objectives Possible software options Game plot What Do Students Need to Know What resources are in the library What is the catalog and how to use it How to use the online Course Reserve system How to locate articles in a database Location of libraries Learning Objective Example Understanding: The catalog contains materials that are available electronically or at various campus libraries. Knowledge: Difference between databases & the catalog. Call numbers organize materials by subject & determine physical placement. Materials are available electronically. Skills: Demonstrates how the catalog can lead you to a book or electronic resource. Demonstrates how to recognize different call number formats and their significance. Exploring Possible Software Concerns: Accessibility: standards-compliant for multiple platforms and methods of access Usability: easy to use for all technology and game skill levels; no large downloads or high-end technical requirements; focus on learning objectives and not on learning the game Sustainability: software that our team could use and maintain 2D & 3D Game Design Software: overly focused on visual layout; required re-creating tools in-world, with limited resources risked confusion from game to real learning needs Inform: Zork and other text-based games; mobile browser compliant; natural language style programming Web Quests: Path-driven web navigation, with clues hidden in the text (online Choose Your Own Adventure) Software Options Game Plot Needed: Plot: short and motivational Characters: caricatures for ease Purpose/tools: reasons to do research within the story Disaster Prevention: Hurricane: plot issues with what to research and how Biological disaster: "magic" antidote style end-goal easier to develop in line with the game plot and familiar scenario Development Programming: Challenges Tracking changes and development process Recompiling required (as opposed to webquests) Revision history, like in Google Presentations, not embedded in Inform 7 (as it would be in commercial style development applications) Images & Website Necessary components of development Playtesting: Comments from Playtesters 1. How do you put back the desk? 2. Correct the spelling of recognize. 3. Need better game instructions -players don't know how to move about in game or look at things 4. Text for lab desk drawers 5. Not clear how to put ingredients in beaker 6. Fix team names (Kentucky vs. Duke) 7. Add library descriptions, computers, globe, etc. 8. synonym for pour, mix, o'connell. dome, o'dome, Sara, clue, 'make antidote' 9. response for 'wait in line' 10. Change 'help #' -> # confused player who typed help #2 11. If incorrect ingredients are added to beaker, error msg. 12. 'kick professor' response 13. consistent for "arena" and "center" for O'Connell 14. Fix response for librarian at desk 15. Help for using Ares (make it clear that they're not logging on as the prof) 16. Listing for shelf 5 -out of order with other shelves in list 17. Put "Subject Guide" lowercase in antidote recipe 18. Walk-through has water instead of alcohol 19. Potential problem running on a mac (Cindy's guildmate) Where are we now? Integration into classes (pending) Deployment of game in new framework (pending) Current Development PAGE 1 Bioactive: a game for library instruction at University of FloridaUF Game Group ValrieDavis & Laurie TaylorAdditional Team Members: Sara Gonzalez, Chelsea Dinsmore, Cindy Frey, & Carrie Newsom PAGE 2 OutlineOverview of UF's instructional program for undergraduates Why a game? Who we are Steps of development Where are we now? Future plans PAGE 3 In the Beginning....How many undergrads?ENC Courses? Currently -Many students get one-time BI courses How effective are they? Is there another more-engaging way to reach them? What about the students who miss those lectures? Val is getting some information from Jana --will fill this in today 6/11 PAGE 4 We need a new approachA web-based game students can play on their own time or as a class assignment Short (Hopefully) entertaining Teaches basic library skills Funding -> Creation of game development group in the Marston Science Library PAGE 5 Our Game Team Sara Russell Gonzalez Carrie Newsom Valrie Davis Cynthia Frey Chelsea Dinsmore Laurie Taylor PAGE 6 Steps of DevelopmentReviewed other educational games Brainstorming Developed Learning Objectives Examined gaming platforms/development software Developed game plot Programming Developed images & website Playtesting Where are we now? PAGE 7 Reviewed other Games PAGE 8 BrainstormingTypes of Game Themes Learning Objectives Possible software options Game plot PAGE 9 What Do Students Need to KnowWhat resources are in the library What is the catalog and how to use it How to use the online Course Reserve system How to locate articles in a database Location of libraries PAGE 10 Learning Objective ExampleUnderstanding: The catalog contains materials that are available electronically or at various campus libraries. Knowledge: Difference between databases & the catalog. Call numbers organize materials by subject & determine physical placement. Materials are available electronically. Skills: Demonstrates how the catalog can lead you to a book or electronic resource. Demonstrates how to recognize different call number formats and their significance. PAGE 11 Exploring Possible SoftwareConcerns: Accessibility: standards-compliant for multiple platforms and methods of access Usability: easy to use for all technology and game skill levels; no large downloads or high-end technical requirements; focus on learning objectives and not on learning the game Sustainability: software that our team could use and maintain PAGE 12 Software Options2D & 3D Game Design Software: overly focused on visual layout; required re-creating tools in-world, with limited resources risked confusion from game to real learning needs Inform: Zorkand other text-based games; mobile browser compliant; natural language style programming Web Quests: Path-driven web navigation, with clues hidden in the text (online Choose Your Own Adventure ) PAGE 13 Game PlotNeeded: Plot: short and motivational Characters: caricatures for ease Purpose/tools: reasons to do research within the story Disaster Prevention: Hurricane: plot issues with what to research and how Biological disaster: "magic" antidote style end-goal easier to develop in line with the game plot and familiar scenario PAGE 14 Development Programming: Challenges Tracking changes and development process Recompiling required (as opposed to webquests) Revision history, like in Google Presentations, not embedded in Inform 7 (as it would be in commercial style development applications) Images & Website Necessary components of development PAGE 15 Playtesting: Comments from Playtesters1. How do you put back the desk? 2. Correct the spelling of recognize. 3. Need better game instructions -players don't know how to move about in game or look at things 4. Text for lab desk drawers 5. Not clear how to put ingredients in beaker 6. Fix team names (Kentucky vs. Duke) 7. Add library descriptions, computers, globe, etc. 8. synonym for pour, mix, o'connell. dome, o'dome, Sara, clue, 'make antidote' 9. response for 'wait in line' 10. Change 'help #' -> # confused player who typed help #2 11. If incorrect ingredients are added to beaker, error msg. 12. 'kick professor' response 13. consistent for "arena" and "center" for O'Connell 14. Fix response for librarian at desk 15. Help for using Ares (make it clear that they're not logging on as the prof) 16. Listing for shelf 5 -out of order with other shelves in list 17. Put "Subject Guide" lowercase in antidote recipe 18. Walk-through has water instead of alcohol 19. Potential problem running on a mac (Cindy's guildmate) PAGE 16 Where are we now ? Integration into classes (pending) Deployment of game in new framework (pending) PAGE 17 Current Development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`*'181<#Y%8AM7(.0'9#C';#9%0.H%8.)9?#C.8A#G-*'1#A.77'9# .9#8A'#8'X8#a)9-.9'# ,-$$.&!/$(0!123!456&37(0& b PAGE 13 ?$,(*J/#& 2$$#$#+3 Y-)8<#1A)(8#%97#&)8.0%8.)9%@A%(%G8'(1<#G%(.G%8*('1#E)(#'%1' Y*(+)1'R8))-1<#('%1)91#8)#7)#('1'%(GA#C.8A.9#8A'#18)(5 4)&(&'$%35%$6$"')-"+ K*((.G%9'<#+-)8#.11*'1#C.8A#CA%8#8)#('1'%(GA#%97#A)C N.)-)H.G%-#7.1%18'(<#c&%H.Gc#%98.7)8'#185-'#'97MH)%-#'%1.'(#8)# 7'0'-)+#.9#-.9'#C.8A#8A'#H%&'#+-)8#%97#E%&.-.%(#1G'9%(.) PAGE 14 B('(/#>,(2&* 5%-*%(77)"*+389(//$"*$& 4(%GT.9H#GA%9H'1#%97#7'0'-)+&'98#+()G'11 V'G)&+.-.9H#('\*.('7#a%1#)++)1'7#8)#C';\*'181b V'0.1.)9#A.18)(5?#-.T'#.9#$))H-'#Y('1'98%8.)91?#9)8# '&;'77'7#.9#O9E)(d#a%1#.8#C)*-7#;'#.9#G)&&'(G.%-#185-'# 7'0'-)+&'98#%++-.G%8.)91b 89:;&.!.?7& B'G'11%(5#G)&+)9'981#)E#7'0'-)+&'98 PAGE 15 J/$1&(3&"2+)*K#,,(2&3*-.#,*J/$1&(3&(.3 SZ#K)C#7)#5)*#+*8#;%GT#8A'#7'1TJ# ]Z#@)(('G8#8A'#1+'--.9H#)E#e('G)H9.>'fZ## ^Z#B''7#;'88'(#H%&'#.918(*G8.)91#M#+-%5'(1# 7)9F8#T9)C#A)C#8)#&)0'#%;)*8#.9#H%&'#)(# -))T#%8#8A.9H1 gZ#4'X8#E)(#-%;#7'1T#7(%C'(1 hZ#B)8#G-'%(#A)C#8)#+*8#.9H('7.'981#.9#;'%T'( QZ#".X#8'% %&'1#ai'98*GT5#01Z#/*T'b dZ#677#-.;(%(5#7'1G(.+8.)91?#G)&+*8'(1?#H-);'?# '8GZ jZ#159)95E)(#+)*(?#&.X?#)FG)99'--Z#7)&'?# )F7)&'?#=%(%?#G-*'?#F&%T'#%98.7)8'F kZ#('1+)91'#E)(#FC%.8#.9#-.9'F SlZ#@A%9H'#FA'-+#mF#MU#m#G)9E*1'7#+-%5'(#CA)# 85+'7#A'-+#m] SSZ#OE#.9G)(('G8#.9H('7.'981#%('#%77'7#8)# ;'%T'(?#'(()(#&1HZ S]Z#FT.GT#+()E'11)(F#('1+)91' S^Z#G)91.18'98#E)(#c%('9%c#%97#cG'98'(c#E)(# DF@)99'-SgZ#".X#('1+)91'#E)(#-.;(%(.%9#%8#7'1T ShZ#K'-+#E)(#*1.9H#6('1#a&%T'#.8#G-'%(#8A%8# 8A'5F('#9)8#-)HH.9H#)9#%1#8A'#+()Eb SQZ#3.18.9H#E)(#1A'-E#h#M#)*8#)E#)(7'(#C.8A# )8A'(#1A'-0'1#.9#-.18 SdZ#Y*8#c=*;W'G8#$*.7'c#-)C'(G%1'#.9# %98.7)8'#('G.+' SjZ#I%-TM8A()*HA#A%1#C%8'(#.918'%7#)E# %-G)A)SkZ#Y)8'98.%-#+();-'(*99.9H#)9#%#&%G# a@.975F1#H*.-7&%8'b PAGE 16 <:(.(*$.(*=(* 2#= L O98'H(%8.)9#.98)#G-%11'1# "%&35?3;+ /'+-)5&'98#)E#H%&'#.9#9'C#E(%&'C)(T# "%&35?3;+ PAGE 17 K4..(2&*B('(/#>,(2& |