Bioactive : a game for library instruction at the University of Florida

MISSING IMAGE

Material Information

Title:
Bioactive : a game for library instruction at the University of Florida
Physical Description:
Conference presentation
Language:
English
Creator:
Taylor, Laurie N.
Minson, Valrie
Gonzalez, Sara Russell
Dinsmore, Chelsea
Frey, Cindy
Publisher:
2008 American Library Association Annual Conference
Publication Date:

Subjects

Subjects / Keywords:
Games
Web Quest
Library Instruction

Notes

General Note:
Valrie Minson also listed on publications as Valrie Davis, and some as Val Davis.

Record Information

Source Institution:
University of Florida
Holding Location:
University of Florida
Rights Management:
All applicable rights reserved by the source institution and holding location.
System ID:
IR00000085:00001

Related Items

Host material:
2008 American Library Association Annual Conference

Full Text




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Full Text
Bioactive: a game for library
instruction at University of
Florida

UF Game Group


Valrie Davis & Laurie Taylor

Additional Team Members: Sara Gonzalez,
Chelsea Dinsmore, Cindy Frey,
& Carrie Newsom


Outline


Overview of UF's instructional program for undergraduates



Why a game?


Who we are


Steps of development


Where are we now?


Future plans



In the Beginning....
How many undergrads? ENC Courses?
Currently -Many students get one-time BI courses

How effective are they?


Is there another more-engaging way to reach them?


What about the students who miss those lectures?


Val is getting some information from Jana --will fill this in today 6/11

We need a new approach

A web-based game students can play on their own time or as a class assignment

Short


(Hopefully) entertaining


Teaches basic library skills


Funding


-> Creation of game development group in the Marston Science Library

Our Game Team


Cynthia Frey
Chelsea
Dinsmore

Laurie

Taylor


Sara Russell Gonzalez
Carrie Newsom
Valrie

Davis




Steps of Development

Reviewed other educational games


Brainstorming


Developed Learning Objectives


Examined gaming platforms/development software



Developed game plot


Programming


Developed images & website


Playtesting


Where are we now?



Reviewed other Games



Brainstorming
Types of Game Themes Learning Objectives Possible software options Game plot

What Do Students Need to Know


What resources are in the library


What is the catalog and how to use it


How to use the online Course Reserve system



How to locate articles in a database


Location of libraries



Learning Objective Example

Understanding: The catalog contains materials that are available electronically or at various campus libraries.
Knowledge:

Difference between databases & the catalog.


Call numbers organize materials by subject & determine physical placement.


Materials are available electronically.



Skills:

Demonstrates how the catalog can lead you to a book or electronic resource.


Demonstrates how to recognize different call number
formats and their significance.




Exploring Possible Software
Concerns:

Accessibility: standards-compliant for multiple platforms and methods of access


Usability: easy to use for all technology and game skill
levels; no large downloads or high-end technical
requirements; focus on learning objectives and not on
learning the game



Sustainability: software that our team could use and
maintain



2D & 3D Game Design Software: overly focused on visual layout; required re-creating tools in-world, with limited resources risked confusion from game to real learning needs


Inform: Zork and other text-based games; mobile browser compliant; natural language style programming


Web Quests: Path-driven web navigation, with clues hidden in the text (online Choose Your Own Adventure)



Software Options



Game Plot

Needed:

Plot: short and motivational


Characters: caricatures for ease


Purpose/tools: reasons to do research within the story



Disaster Prevention:

Hurricane: plot issues with what to research and how


Biological disaster: "magic" antidote style end-goal easier to develop in line with the game plot and familiar scenario




Development
Programming: Challenges

Tracking changes and development process


Recompiling required (as opposed to webquests)


Revision history, like in Google Presentations, not embedded in Inform 7 (as it would be in commercial style development applications)


Images & Website
Necessary components of development





Playtesting: Comments from Playtesters

1.
How do you put back the desk?

2.
Correct the spelling of recognize.

3.
Need better game instructions -players don't know how to move about in game or look at things

4.
Text for lab desk drawers

5.
Not clear how to put ingredients in beaker

6.
Fix team names (Kentucky vs. Duke)

7.
Add library descriptions, computers, globe, etc.

8.
synonym for pour, mix, o'connell. dome, o'dome, Sara, clue, 'make antidote'

9.
response for 'wait in line'

10.
Change 'help #' -> # confused player who typed help #2

11.
If incorrect ingredients are added to beaker, error msg.


12.
'kick professor' response

13.
consistent for "arena" and "center" for O'Connell

14.
Fix response for librarian at desk

15.
Help for using Ares (make it clear that they're not logging on as the prof)

16.
Listing for shelf 5 -out of order with other shelves in list

17.
Put "Subject Guide" lowercase in antidote recipe

18.
Walk-through has water instead of alcohol

19.
Potential problem running on a mac (Cindy's guildmate)



Where are we now?



Integration into classes (pending)



Deployment of game in new framework (pending)



Current Development







PAGE 1

Bioactive: a game for library instruction at University of FloridaUF Game Group ValrieDavis & Laurie TaylorAdditional Team Members: Sara Gonzalez, Chelsea Dinsmore, Cindy Frey, & Carrie Newsom

PAGE 2

Outline•Overview of UF's instructional program for undergraduates •Why a game? •Who we are •Steps of development •Where are we now? •Future plans

PAGE 3

In the Beginning....How many undergrads?ENC Courses? Currently -Many students get one-time BI courses •How effective are they? •Is there another more-engaging way to reach them? •What about the students who miss those lectures? Val is getting some information from Jana --will fill this in today 6/11

PAGE 4

We need a new approachA web-based game students can play on their own time or as a class assignment •Short • (Hopefully) entertaining •Teaches basic library skills •Funding -> Creation of game development group in the Marston Science Library

PAGE 5

Our Game Team Sara Russell Gonzalez Carrie Newsom Valrie Davis Cynthia Frey Chelsea Dinsmore Laurie Taylor

PAGE 6

Steps of Development•Reviewed other educational games •Brainstorming •Developed Learning Objectives •Examined gaming platforms/development software •Developed game plot •Programming •Developed images & website •Playtesting •Where are we now?

PAGE 7

Reviewed other Games

PAGE 8

BrainstormingTypes of Game Themes Learning Objectives Possible software options Game plot

PAGE 9

What Do Students Need to Know•What resources are in the library •What is the catalog and how to use it •How to use the online Course Reserve system •How to locate articles in a database •Location of libraries

PAGE 10

Learning Objective ExampleUnderstanding: The catalog contains materials that are available electronically or at various campus libraries. Knowledge: •Difference between databases & the catalog. •Call numbers organize materials by subject & determine physical placement. •Materials are available electronically. Skills: •Demonstrates how the catalog can lead you to a book or electronic resource. •Demonstrates how to recognize different call number formats and their significance.

PAGE 11

Exploring Possible SoftwareConcerns: •Accessibility: standards-compliant for multiple platforms and methods of access •Usability: easy to use for all technology and game skill levels; no large downloads or high-end technical requirements; focus on learning objectives and not on learning the game •Sustainability: software that our team could use and maintain

PAGE 12

Software Options•2D & 3D Game Design Software: overly focused on visual layout; required re-creating tools in-world, with limited resources risked confusion from game to real learning needs •Inform: Zorkand other text-based games; mobile browser compliant; natural language style programming •Web Quests: Path-driven web navigation, with clues hidden in the text (online Choose Your Own Adventure )

PAGE 13

Game PlotNeeded: •Plot: short and motivational •Characters: caricatures for ease •Purpose/tools: reasons to do research within the story Disaster Prevention: •Hurricane: plot issues with what to research and how •Biological disaster: "magic" antidote style end-goal easier to develop in line with the game plot and familiar scenario

PAGE 14

Development Programming: Challenges •Tracking changes and development process •Recompiling required (as opposed to webquests) •Revision history, like in Google Presentations, not embedded in Inform 7 (as it would be in commercial style development applications) • Images & Website Necessary components of development

PAGE 15

Playtesting: Comments from Playtesters1. How do you put back the desk? 2. Correct the spelling of “recognize”. 3. Need better game instructions -players don't know how to move about in game or look at things 4. Text for lab desk drawers 5. Not clear how to put ingredients in beaker 6. Fix team names (Kentucky vs. Duke) 7. Add library descriptions, computers, globe, etc. 8. synonym for pour, mix, o'connell. dome, o'dome, Sara, clue, 'make antidote' 9. response for 'wait in line' 10. Change 'help #' -> # confused player who typed help #2 11. If incorrect ingredients are added to beaker, error msg. 12. 'kick professor' response 13. consistent for "arena" and "center" for O'Connell 14. Fix response for librarian at desk 15. Help for using Ares (make it clear that they're not logging on as the prof) 16. Listing for shelf 5 -out of order with other shelves in list 17. Put "Subject Guide" lowercase in antidote recipe 18. Walk-through has water instead of alcohol 19. Potential problem running on a mac (Cindy's guildmate)

PAGE 16

Where are we now ? •Integration into classes (pending) •Deployment of game in new framework (pending)

PAGE 17

Current Development



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